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About the StoryMy mother made a deal.
So here I am, working the night shift, alone with her work.
|Average Rating: |
Number of Reviews: 3
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I quite enjoyed the first ending I came across where (Spoiler - click to show)Leonara becomes the artist, enough to try the game again. However, each ending I came across was less satisfying and made the story feel broken (I mean, really, (Spoiler - click to show)killing my mom is an option?). I enjoy multiple endings in a comedy or adventure game; but in a serious dramatic piece, I say tell the story you want to tell. Being able to change the PCís morals on a whim feels gross when the stakes are this high.
So this game, I ate it up. It's not big on traditional interactivity. You just explore everything, then move on to the next step (on the surface, at least. In truth, the game tracks state and has many endings, but it doesn't appear like it).
What I like about it is the story. The label I'd like to apply is 'magical realism', although that's a subject I'm not an expert in, so I might be using it wrong. A day to day story with fantastic elements brought in that are treated matter-of-factly, for the most part.
What happens is you are the night guard for your mother's paintings, and (Spoiler - click to show)they begin to come to life. You must gather items for a ritual to summon back a lost painting.
You have options. Some choices cause you pain, and others cause you sadness. There are many endings.
Overall, I found it almost like a cleansing for the mind. The deep discussion of the mother-daughter relationship helped me think about my own relationships, and the ritualistic structure was like a form of meditation.
A very solid effort, November 19, 2019
Describing paintings of that kind in text is quite difficult. The intensity of the imagesí presence is impossible to transmit. Sometimes, however, a hint of the pictureís imagination can be suggested. I would surely like to take a look at most of the paintings in Night guard/Morning Star.
Let this detail be a significant example of how well this game is written.
The other vital thing that the game does very well is something that was very well done in Cactus Blue Motel: giving the player a lot of freedom through movement and exploration, and at the same time make it dramatically relevant. Exploration that is not about reading room descriptions but about choosing nightmares.
I have only one problem with this story. Iíve tried getting different endings and, while they are quite different, Iím not really sure where the forking points are, or the connection between the decision taken and the ending itself.
The game, finally, is very well designed, readable and beautiful.
An excellent story!
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