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About the StoryMy mother made a deal.
So here I am, working the night shift, alone with her work.
Nominee - The mother, Best Individual NPC; Nominee - Leonora, Best Individual PC - 2019 XYZZY Awards
|Average Rating: |
Number of Reviews: 3
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I quite enjoyed the first ending I came across where (Spoiler - click to show)Leonara becomes the artist, enough to try the game again. However, each ending I came across was less satisfying and made the story feel broken (I mean, really, (Spoiler - click to show)killing my mom is an option?). I enjoy multiple endings in a comedy or adventure game; but in a serious dramatic piece, I say tell the story you want to tell. Being able to change the PC’s morals on a whim feels gross when the stakes are this high.
So this game, I ate it up. It's not big on traditional interactivity. You just explore everything, then move on to the next step (on the surface, at least. In truth, the game tracks state and has many endings, but it doesn't appear like it).
What I like about it is the story. The label I'd like to apply is 'magical realism', although that's a subject I'm not an expert in, so I might be using it wrong. A day to day story with fantastic elements brought in that are treated matter-of-factly, for the most part.
What happens is you are the night guard for your mother's paintings, and (Spoiler - click to show)they begin to come to life. You must gather items for a ritual to summon back a lost painting.
You have options. Some choices cause you pain, and others cause you sadness. There are many endings.
Overall, I found it almost like a cleansing for the mind. The deep discussion of the mother-daughter relationship helped me think about my own relationships, and the ritualistic structure was like a form of meditation.
Describing paintings of that kind in text is quite difficult. The intensity of the images’ presence is impossible to transmit. Sometimes, however, a hint of the picture’s imagination can be suggested. I would surely like to take a look at most of the paintings in Night guard/Morning Star.
Let this detail be a significant example of how well this game is written.
The other vital thing that the game does very well is something that was very well done in Cactus Blue Motel: giving the player a lot of freedom through movement and exploration, and at the same time make it dramatically relevant. Exploration that is not about reading room descriptions but about choosing nightmares.
I have only one problem with this story. I’ve tried getting different endings and, while they are quite different, I’m not really sure where the forking points are, or the connection between the decision taken and the ending itself.
The game, finally, is very well designed, readable and beautiful.
An excellent story!
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PollsThe following polls include votes for Night Guard / Morning Star:
For your consideration: XYZZY-eligible Best Individual PCs of 2019 by MathBrush
This is for suggesting games released in 2019 which you think might be worth considering for Best Individual PC in the XYZZY awards. This is not a zeroth-round nomination.This is not an official list. The point of poll is partly to...
For your consideration: XYZZY-eligible Best Individual NPCs of 2019 by MathBrush
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This is version 3 of this page, edited by Zape on 27 July 2020 at 3:49pm. - View Update History - Edit This Page - Add a News Item