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About the StoryA tutorial in which a genie teaches you the basics of a simplified version of LISP.
[--blurb from The Z-Files Catalogue]
11th Place - 2nd Annual Interactive Fiction Competition (1996)
-- Carl Muckenhoupt
Although "Lists" barely scratches the surface of Scheme's capabilities, I was surprised by how much functionality was crammed into such a small program, particularly with the ease-of-use features. Even if you complete all of the sample exercises within the two-hour time limit, there's plenty more to come back and investigate afterwards.
-- C.E. Forman
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Number of Reviews: 2
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An interactive LisP programming tutorial made into an IF piece, September 18, 2015
Internally, there isn't much to this piece, which is why the file size is relatively small. But trying your hand at introductory LisP programming and then having an NPC check the results each step of the way makes it surprisingly fun.
I enjoyed the game, getting up to the SUM command before quitting.
A good game for those interested in learning a computer programming language.
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Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this kind of puzzle: you can get to know the rules by simple exploration, and then you still have to solve...
Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.
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I'm looking for IF with puzzles that are solved by literacy in a non-IF software tool. The story should communicate an experience that the user might have a hard time experiencing themselves without the IF providing a guiding narrative...
This is version 4 of this page, edited by Edward Lacey on 26 May 2013 at 7:12am. - View Update History - Edit This Page - Add a News Item