Blue Chairs

by Chris Klimas

Surreal
2004

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Reviews and Ratings

5 star:
(35)
4 star:
(22)
3 star:
(22)
2 star:
(9)
1 star:
(4)
Average Rating:
Number of Ratings: 93
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- Timo Saarinen (Finland), July 13, 2008

- Steve Blanding (Redmond, WA), June 27, 2008

2 of 7 people found the following review helpful:
Surrealism at its best, June 18, 2008
by probabilityZero (Folsom, CA)

From the moment I saw the title page, I was hooked. I've played through this game numerous times, and I've yet to tire of it.

The dream-like feeling of it all is pulled off perfectly. With the sort of style it is easy to come across sounding pretentious and overly-complicated, but the author here manages to make it all feel natural.

Overall, it's a well constructed, interesting, and artistic game. I highly recommend it to anyone, even those who don't like IF.

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12 of 16 people found the following review helpful:
Needs an Author's Cut, June 12, 2008
by Marsh (Oxfordshire, UK)

The game deserves 4 stars. A good edit would get it 5 stars.

The implementation is utterly sound and the prose is consistent and error-free. And that alone is enough to set this apart from 80% of that year's offerings.

It's a beautiful game, and I got really immersed. However, there's a dream section that goes beyond the nightime otherworldly and into pure surrealism for the sake of getting some exposition done. It's not needed, and shakes the mood.

What I'm saying (non-spoilery) is that the conversation with the reporter could as easily have been done by a conversation with Chris, while flying through the dark in the car.

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2 of 8 people found the following review helpful:
worthy of favorites, June 11, 2008
by cunningjames (Greensboro, NC)

The surreal qualities of this game hide, I think, that it is an exploration of (Spoiler - click to show)grief -- and an artful one. I should hope that this resonates with anyone similarly affected.

(Spoiler - click to show)
And so must Beauty bow her imperfect head
Because a dream has joined the wistful dead!


Marred by a few frustrating puzzles and (IMO) uninterpretable scenes, it's still one of the finest examples of the form.

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- lobespear, April 24, 2008

- yandexx (Saint-Petersburg, Russia), April 16, 2008

- bolucpap, March 19, 2008

- brattish (Canada), February 26, 2008

- jfpbookworm (Hamburg, New York), February 25, 2008

- Michel Nizette (Brussels, Belgium), January 18, 2008

- tfbk, January 10, 2008

- VK, November 26, 2007

8 of 12 people found the following review helpful:
One of my favorites, November 22, 2007
by Benjamin Sokal (Elysium pod planting enclosure on Mars)

One of my favorite games, Blue Chairs is surreal at its best. It's not surreal for its own sake, but to underpin the emotional state of the protagonist. You are Dante Hicks (no, not the one from Clerks), and you begin the game by drinking a bottle of unknown liquid from a strange man. From there you drift from reality to dream to nightmare to who-knows-what state you're in and back again, but it is all amazingly cohesive.

Dancing in the Dance
You can go anywhere you want. You can see anything you want. Where are you? There are five hundred people crammed into this room -- it's a miracle of genetic instinct and secular humanism that no one's bumping into anyone else, except when they want to, which is always... Why don't you touch people more? You never hug people except when they hug you first. Your grandmother leaving for a trip to New Orleans, to see where her body will reside once she's gone up to wherever it is that grandmothers belong after they die...

Like an interactive fiction version of a David Lynch movie, Blue Chairs manages to be confusing, provocative, beautiful, and in the end packs a surprising emotional punch.

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- Brian Slesinsky (California), October 27, 2007

- Stephen Bond (Leuven, Belgium), October 26, 2007

- Pseudo_Intellectual (Vancouver, Canada), October 25, 2007

- Quintin Stone (NC), October 23, 2007

- Emily Short, October 22, 2007

Baf's Guide


My favourite game in IF-Competition 2004, Blue Chairs almost immediately won me over by a wonderfully surreal (or, more precise, dream-like) atmosphere and setting. As it turned out later, they were combined with one of the strongest stories I'd ever encountered in interactive fiction. On the other hand, it has been (deservedly, it seems) criticized for somewhat obscure puzzles, so that someone could find enough reasons to take away a star off its rating; someone - but not me.

-- Valentine Kopteltsev

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