Blue Chairs

by Chris Klimas

Surreal
2004

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Reviews and Ratings

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(35)
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Number of Ratings: 93
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- kala (Finland), August 9, 2014

- IFforL2 (Chiayi, Taiwan), July 17, 2014

- Herah, June 18, 2014

- boxesoffoxes, April 22, 2014

- Simon Deimel (Germany), January 2, 2014

- Cloud-Of-Judgement (Eastern Europe), December 12, 2013

- Egas, August 4, 2013

- verityvirtue (London), March 31, 2013

- Fluffy_Cakes, March 11, 2013

- Beable, January 19, 2013

- Rotonoto (Albuquerque, New Mexico), December 19, 2012

- Puddin Tame (Queens, NY), October 27, 2012

- E.K., September 30, 2012

- AADA7A, September 19, 2012

- Leland Paul (Swarthmore, PA), June 29, 2012

- Audiart (Davis, CA), February 27, 2012

- deathbytroggles (Minneapolis, MN), January 30, 2012

- Mike Ciul (Philadelphia), May 17, 2011

7 of 10 people found the following review helpful:
Mysterious green liquids, May 6, 2011
by Aintelligence (Canada)

Don't do drugs.  I think that just about sums up this whole piece.  Of course the moral could be don't step inside freezers if you stop at a gas station, or for that matter it could be promoting the game Carcassonne.  Yes, it was that type of game; the type where I ask myself what the heck i'm doing inside playing this game.  I can't really see what the charm really is with it.  A guy does drugs, goes slightly delusional, and tries to get to his friend.  There that's the main storyline.

Now it isn't really that the implementation was bad at all.  It was very good.  I didn't find any kinks in in the puzzles (most of them fairly straightforward), I wasn't verb guessing, and there were multiple endings (which was nice).  However, the plot itself absolutely was incredibly confusing.  Instead of sticking with a straightforward line, the plot dives off either side into simply extraneous and pointless puzzles.  It felt almost like the author wasn't sure where to take the story and decided to confuse the issue.  It goes from trying to get a drive to your friend's to walking in an endless maze.

I think that the most frustrating thing about it was that the author expects the readers to understand a whole bunch of in-game allegories.  Many of the puzzles hinted that what you saw was referring to "the bigger picture".  (Spoiler - click to show) for example, In the freezer maze, the people that we see (Carcassonne girls, old man, monsters etc. Are surely supposed to mean something, but it made absolutely no sense and felt like I was doing busy work   there were so many questions which the story threw at me that in the end, the story made no sense, and left fifty pieces which made no sense.  Yes I know the main character is under the influence of drugs, but it just doesn't work giving readers a bunch of pointless dead ends.

I know many people are going to be annoyed at this saying that I've missed it altogether, and please leave a comment, but I really felt like this was trying to look way more deep than it really is.  I didn't like it, but due to the mixed reviews it's a detonate must play.

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- frocutio (Irvine, CA), February 22, 2011

- snickerdoddle, January 28, 2011

- Ben Cressey (Seattle, WA), January 25, 2011

- katz (Altadena, California), January 12, 2011

- Anthony Mueller, November 26, 2010

- Markoff23, November 22, 2010


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