Blue Chairs

by Chris Klimas

Surreal
2004

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Reviews and Ratings

5 star:
(35)
4 star:
(22)
3 star:
(22)
2 star:
(9)
1 star:
(4)
Average Rating:
Number of Ratings: 93
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- Mr. Patient (Saint Paul, Minn.), November 10, 2010

- Clemency Jones (England), August 26, 2010

- pyrocow, August 18, 2010

- Alder (San Francisco), August 15, 2010

- Mark Jones (Los Angeles, California), July 6, 2010

4 of 12 people found the following review helpful:
Extremely overrated, June 5, 2010
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

Average geek takes drugs and dreams his way through a confusing game. Pretentious, condescending tone, as if the author is trying to teach you something very profound. The competent implementation and writing is not enough to make this game less irritating.

I have to make use of the standard disclaimer here: although I didn't like it (and arguably I didn't get it), most players consider Blue Chairs a modern classic, and this game got close to winning the 2004 IF Comp. So it's a game that deserves to played. At the very worst, you'll be as disappointed as I was.

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- omenofdoom, March 6, 2010

- Aina Grey, December 29, 2009

- Grey (Italy), December 25, 2009

2 of 22 people found the following review helpful:
The Donnie Darko of interactive fiction, December 17, 2009
by Andreas Teufel (Poland)

Blue Chairs is the Donnie Darko of interactive fiction. In other words pretentious meaningless crap!

Surrealism for the sake of it and nothing to back it up. Nothing in the dream sequences has any relation to the main story, nothing in the dream sequences has any internal tie. Blue chairs?! They mean nothing. Surrealism always comes hand in hand with symbolism, but there is none whatsoever in this utter waste of time. I really feel cheated of my time, that's why I won't mention any of the postitive aspects of this "game". None of the NPCs, some of which could have been very interesting if more developed, has any more function than being a placeholder or MacGuffin. And don't get me started about the end!

I would have given a 2 if it were not for the fucking MAZE. (the author uses "fuck" a lot so I do it as well) This is also where the hint system fails.

How can this win any award, let alone best game?!

For a similar, much better, game try Narcolepsy, it's not perfect either but at least it doesn't have a maze!

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- tadjinar, October 9, 2009

- rainbow_fish_953 (Kansas), July 28, 2009

- Stephen Gilbert (Canada), July 11, 2009

- Mark V. (Madrid, Spain), June 2, 2009

- Michael R. Bacon (New Mexico), April 28, 2009

- Mastodon, March 26, 2009

- googoogjoob, February 24, 2009

- Shigosei, February 8, 2009

10 of 14 people found the following review helpful:
Technically great, full of symbolistic smugness, December 28, 2008
by kba (berlin)

I played Blue Chairs because I looked specifically for games with a surreal setting and surreal is what I got. The opening scene is really great, both technically and as a plot device, and it seems like the start of some psychedelic fun. But it isn't really psychedelic, it felt more like the stoned ramblings of a preachy zen-buddhist who read too much wikipedia on Freudian pychoanalysis. Then again, I don't know what kind of drug I, the player that is, is on.

I have no problem with games with a message, but either I didn't really get it or I'm not interested in it.

But mine is a very subjective point of view: The game is flawles technically, has various endings and if you are into psychology of the sub-consiciousness, symbolism and new-age-isms or just more tolerant than me, you will love it.

Even though I didn't like it I advise you to play it, it deserves it!

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- cadenza, November 11, 2008

- Nathan (Utah), October 25, 2008

- George Shannon (Pittsburgh), September 17, 2008

- madducks (Indianapolis, Indiana), September 5, 2008

- Mukeja, August 20, 2008

- alice-meynell, July 20, 2008


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