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About the StoryIn this game, you play a man who has murdered a homeowner. Warning: there is no built-in help in this story, so if you need it, you may have to play on your own. This game has multiple endings.
Nominee, Best Individual Puzzle - 2000 XYZZY Awards
-- Carl Muckenhoupt
There's a nice sense of urgency about the opening text, and repeating 'the phone rings' over and over again (it also pops up after the room description) is a neat way of conveying, well, a phone ringing over and over again. I've certainly been in this sort of situation, and I had absolutely no trouble getting under the skin of the PC -- or so I thought. (Iain Merrick).
[...] my first play through the game ended with shock and surprise. If there's an equivalent to being nonplussed when you're sitting at a keyboard, I was it. (Mark Musante)
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Jay Is Games
Besides being very short, one of the especially notable qualities of this game is that it encourages replay. After you've played through the game at least once, you'll understand what I mean by this. An enjoyable and surprising game and just right for a casual game audience.
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The game plays smoothly with no real apparent problems [...] In the end, 9:05 is a simple game which could almost be described as puzzle-less one [...] somewhat closer in spirit to Cadre's take on Flowers for Algernon than his other more involved Photopia or I-0.
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|Average Rating: |
Number of Reviews: 38
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Most Helpful Member Reviews
At first, with it being so short I thought either I'd done something wrong in my playthrough, but then the whole joke dawned on me.
Even on the second (OK, and the third) playthrough there were those superb little nuggets that I'd missed previously that, had I found them, would have made the whole thing soooo obvious (but so much less enjoyable).
A short, but superb romp that made me smile throughout.
The basic goal is simple: get yourself cleaned up in a hurry, grab a bite and get to work before you lose your job. The real life connection you'll likely have in the game will primarily motivate you to finish the IF. However, it's the twists the story takes that really make 9:05 memorable and replayable for both IF vets and newbies alike. Like many reviews state, you'll understand once you play it and it will be fun to replay a few times.
However, 9:05 will only take about 5-10 minutes to complete on your first playthrough, which will offput a lot of players looking for a deep adventure to lose themselves into. However, I find it makes it accessible to newbies because of this and encourages the replay value the IF pushes for, though I do wish there were more areas and objects to interact with.
If you're still on the fence, give it a try. At worst, you'll waste about 5 minutes, which is nothing. At best, you'll find a great IF with twists and turns that will shock you and a lot of replay value.
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Recommended Lists9:05 appears in the following Recommended Lists:
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It's a trope in interactive fiction that first time author's tend to model their own home or apartment in detail as an experiment in programming. To see if this trope is true, I've created a list of 'my apartment' games. Because in most...
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