9:05

by Adam Cadre profile

Slice of life
2000

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Reviews and Ratings

5 star:
(143)
4 star:
(257)
3 star:
(108)
2 star:
(19)
1 star:
(5)
Average Rating:
Number of Ratings: 533
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- caligula jones, March 17, 2024

- witchcock (Gainesville, FL), February 20, 2024

- Wallace, February 18, 2024

- comfysynth, January 22, 2024

- itschloe (Texas), January 8, 2024

0 of 2 people found the following review helpful:
Four Stars, December 23, 2023

This is a game I always recommend to people curious about the text adventure genre. It's short, simple, and the parser won't fight you. The twist at the end is fun and the game is fast enough to ensure you reach it. Expect to play through it a second time when you discover the secret.

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- Max Fog, December 10, 2023

- Clankit , November 1, 2023

- fidwell (Ohio), September 20, 2023

- jonathanhuston, September 17, 2023

- xyzoe (Pacific Northwest), September 15, 2023

- SandwhichMeat, September 9, 2023

- pidge, September 3, 2023

- Edo, August 17, 2023

- ledzeppelin295, August 6, 2023

2 of 2 people found the following review helpful:
I wish there was just a bit more., July 25, 2023

I have a huge folder on my PC full of interactive fiction games that I've been collecting for years, most of which, to be honest, I still haven't tried. Every few years I get the urge to play some, and this time I decided to reorganise everything. As you might expect, this little game was at the top of the list, so I decided to play it. It didn't take long and I found it mildly amusing.

My disappointment with this game comes not from the scenario, which has potential, or the twist, which is both fun and a little bit "meta", or the length, which is suitable (and I'm a big fan of short stories in fiction, so this is really not a problem) -- It's just that I wish the author went a little wilder with it. A player can probably tell right off that something about the situation doesn't add up, and I think the game should give the player a little more freedom to step out of the box as it were and do weird stuff. You kind of have to follow one of three or four expected patterns and trying to do outlandish things (as I think a character in your position probably would) doesn't work. You can't interact with anyone, even though there are a few opportunities that might suggest you could do so. Certain things aren't mentioned in order not to spoil the twist in the game, but you'd think they would be, logically -- one of them is and can provide a little fun when you play the game a second time, and you might even discover it the first time through (revealing the "twist" at the outset and thus allowing you to beat the game), bbut even that has no real possibilities for manipulation.

Still, this is likeable enough. I'd love to see something a bit more playful and expansive from the author on a similar theme. This almost seems like a trial run for something.

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- Bell Cyborg (Canada), July 21, 2023

- ldk, June 18, 2023

- Nitori, May 8, 2023

- elysee, May 3, 2023

- Hugginnn, April 20, 2023

- egostat (1st Level, Abyss), April 2, 2023

6 of 6 people found the following review helpful:
The most-reviewed game on IFDB, March 25, 2023
by MathBrush
Related reviews: less than 15 minutes

As of writing, this game has 54 reviews on IFDB, more than any other game on the database.

I had a review of this game years ago that was mildly spoiler-y, and it was my lowest-rated review on IFDB by far (like 0 out of 9 people found it helpful).

I thought I'd give it another go.

This game is short but memorable, and its main defining feature is the way that it sets expectations. Funnily enough, this helps it serve as a great introduction to IF for newbies, since each command is hinted so heavily without feeling like handholding.

For instance, in my games, on the first turn I'll say something like 'You can PICK UP the telephone', just holding the player's hand very heavily, while this game simply says 'the phone rings'.

The room prominently displays loose objects, encouraging the player to pick them up; mentions only a dresser, encouraging the player to try OPEN; clothing, encouraging the player to WEAR, which then triggers the need to shower, adding a little complexity.

Driving can be complex in other games, but hear any reasonable actions with the car will get you in and going. Even the (Spoiler - click to show)ID card, usually something people code in a weird way, is hinted nicely with saying the reader has a place for you to INSERT the card.

For most people, at least in the years when this came out, the events in the game are completely reasonable and logical ones that they've either experienced or seen on TV (younger players may be confused you can't take the telephone with you). For experienced IF players, the bare-bones house descriptions are par for the course. So in this way, the author manages expectations in a brilliant way.

In my last review, I dinged the game for its bland prose, but looking back, it manages to add a lot of character in small ways. Like, if you eat the pop-tart, it says 'It's not Sunday brunch at Le Trop Cher, but it'll do.' That's clever. So it's not that the game isn't well-written and punchy, it's more like an optical illusion where it takes good descriptions and interesting responses but puts them into the same overall 'shape' as a bad, first 'my apartment' game so you just gloss over them until you realize they had more depth than you thought.

Overall, an interesting game, and an influential one.

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1 of 3 people found the following review helpful:
short, sweet, with high replay value, March 22, 2023

what a great little beginner's masterpiece! This could be a great intro to IF, and a springboard for so many IF opportunities. I really liked this one a lot. Played through it four or five times just to see what else I could do. 4/5 stars only because it's so short, and I think with a little extra detail it could really shine.

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- Kastel, March 21, 2023


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