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About the StorySurely the reed bank counts as a wild place. While it gives you so much, you've never tended it, not really, not like you do with your garden. It's something like the forest, then, but much safer to search without attracting attention. So here you are.
Nominee, Best Game; Winner, Best Story; Nominee, Best Individual Puzzle - 2010 XYZZY Awards
Also, the current release (available from the download links on this IFDB page) now point to Release 22. It fixes a typo found by Daniel B.
If you play only one game from this year's comp I would heartily recommend The Warbler's Nest, with some slight reservations. The genre that would describe it the closest would probably be "psychological thriller."
As is the usual case, the game starts with little to no information and gradually tells the player what's going on. The clever part is that at some point your perception of the setting changes to something completely else, and it's not a Shyamalanian "Look! A twist!" but the player comes to the chilling conclusion gradually. The restrained style of writing supports the big picture perfectly.
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Number of Reviews: 7
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Most Helpful Member Reviews
In a sense, this is a horror piece, but horror of the most quiet kind. The horrific "revelation" is obvious well in advance, so the interest of the piece has to come from a contemplation of the beliefs, fears and hopes of the protagonist. Jason McIntosh conveys these very clearly, and the fact that they are simultaneously so understandable and so alien, and are combined with the potential for disaster, makes for a stimulating experience.
If one had to complain, one would probably point out that there is not much of a game here, but given the short time it will take you to traverse this piece, this is not a very serious complaint. I would like to see more pieces that are as quiet and contemplative as The Warbler's Nest.
One question that this piece has raised for me: can a story be considered a tragedy if none of the people in the fictional world consider it to be such?
Maybe I just get too caught up in it, but that says a lot about the game itself.
If I had to nitpick one thing -- there are a lot of places mentioned in the narration that you can't actually visit. I know it hints at a larger world "out there", but I don't know that it was necessary. But that's a minor thing that I'm willing to overlook.
This game is set in medieval times, and deals with faeries and the fey. Or does it? It's hard to tell. You are outside gathering eggshells, and soon you discover what purpose they are for.
This game has stuck with me for a very long time. It creeped me out. I don't want to give away too much, so suffice to say that you can make strong moral choices.
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This is version 10 of this page, edited by Jason McIntosh on 22 November 2014 at 11:25pm. - View Update History - Edit This Page - Add a News Item