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About the StoryA text-only space sim.
Ply the spaceways. Make five million credits. Buy back your twin.
(Superluminal Vagrant Twin is a shallow but broad exploration game.)
Winner, Best Game; Winner, Best Implementation; Nominee, Best Use of Innovation - 2016 XYZZY Awards
What I especially liked, and I think distinguishes it from other, shorter Pacian games Iíve played (and would also recommend ó especially Castle of the Red Prince), is the sense of depth to the world. Where Red Prince feels allusive, SVT is expository. For example, there are some characters who exist only to point the player to other locations to visit, from a mechanical point of view. And yet, the few sentences theyíre given often give a sense not only of the politics and culture of the world, but also of the characters themselves. Itís pretty masterful to be able to do so much with so few words.
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Emily Short's Interactive Storytelling
Meanwhile, Superluminal does as good a job as Iíve seen at a trade-and-exploration parser game, even including a little light grinding but without becoming too dull or frustrating.
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Number of Reviews: 7
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Most Helpful Member Reviews
You can rush through the main plot fairly quickly, but there are many other things to discover (even after getting all the achievements) - which I naturally won't spoil here. And, of course, rushing through this game would be completely missing the point, because the best part of it is not making the money but savoring the wonderful descriptions - terse and colorful, poetic without being pretentious; closing your eyes and trying to visualize all the various worlds you travel to (Spoiler - click to show) (there were 53 of them in the beta version I played).
My favorite character was the deep space explorer on Splinter. I instantly imagined Ursula K. Le Guin.
Money is used as a gating mechanism, your limited resources only granting access to a few planets and low-paid activities at first, you will need to use your ingenuity and wits to gain the big bucks - opening up more and more untold vistas for your delectation.
The writing is ultra-sparse but extremely evocative. A whole galaxy of strangeness. There is humour, creepiness, sadness, awe, sometimes all at once. It touches on themes of humanism and racism whilst delivering a rollicking science-fantasy adventure. Brilliant stuff. I recommend the hell out of this game.
The trading part consists of speaking with characters and figuring out who will buy what. There is no time at which it is necessary to get an Excel sheet out to find where your cargo of pan-galactic pork bellies will sell for marginally more. I'm glad of that, as I don't have the patience for that anymore.
I enjoyed this game a lot, I was skeptical in the beginning but this works very well as an IF game: no need to eXamine everything - everything you need to know is in descriptions, or discovered by talking, no need to walk in compass directions - just tell your ship where to go. Though I normally enjoy longer descriptions, the short and business-like dialog fits with the atmosphere.
All in all this is a great game, I hope there will be a sequel.
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Recommended ListsSuperluminal Vagrant Twin appears in the following Recommended Lists:
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A few months ago, I thought, "There really aren't that many sci-fi IF games". Then I started going through old games I had played, and downlaoded TADS, and was shocked at how many great sci-fi games there are. This is a list of my...
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I had a list like this before which I deleted, but I noticed it had a lot of views on intfiction, so I thought I'd make a new one to help people out. It has 10 web-based games, 10 parser games for beginners and 10 parser games of medium...
PollsThe following polls include votes for Superluminal Vagrant Twin:
Games for Beginners by WriterBob
I'm looking for games that are suited for adults who are new to IF. My purpose is to share these games with friends and let them get experience IF without being frustrated by mazes or guess-the-verb issues. Please avoid children's games....
Trading and Buying Games by Emily Short
Games where a significant portion of the gameplay involves buying, selling, or trading items, especially if there are tactical advantages associated with different objects and the player has to decide which things to acquire for what...
Long-Form Games That Don't Require Mapping by Steven Watson
Playing Losing Your Grip has reminded me of just how tedious I find manual mapping in lengthy games, no matter how much I enjoy everything else. So, I'm looking for some long, engrossing games that don't require the player to draw maps....
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