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Superluminal Vagrant Twin

by C.E.J. Pacian profile

Science Fiction
2016

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Reviews and Ratings

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Number of Ratings: 60
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- IanAllenBird, September 21, 2018

- NaturalSound, September 5, 2018

- flap, August 30, 2018

4 of 4 people found the following review helpful:
Jump to Conclusion, July 29, 2018
by Victor Gijsbers (The Netherlands)
In Superluminal Vagrant Twin, you explore the galaxy as you attempt to collect enough cash to rescue your twin. The game's main selling point is the sheer size of the galaxy: by the end of the game, I had visited no fewer than 44 planets, and I think I may have missed out on a few, since I didn't seem to have the necessary objects to complete absolutely every side quest. In order to make this size manageable, the planets are implemented very lightly: there's just a few things you can interact with, and those interactions are mostly restricted to "talk", "take", "buy", and "sell". Even the "examine" verb has been disabled. This gives the game its strange feel of being both extremely limited (at any location you can just do a few things) and extremely expansive (from each planet, you can jump to every single planet you have discovered, and you keep discovering more).

We have, then, a game that is sharply focused on a few activities, but gives us a lot of freedom in when and whether we engage in them. First, we explore. Exploration is simple -- you just "jump" to a planet, although you'll have to learn the name of the planet first. Or you have to guess the name, something that is by no means impossible and got me to quite a number of planets I would not otherwise have encountered. (A nice reward for out-of-the-box thinking that the game's restricted verb list otherwise cannot provide for. Unfortunately, you cannot "jump to Conclusion", although the game does acknowledge the command.) At those planets, you buy or sell exotic goods, upgrade yourself and your ship, restock on fuel, arrest some criminals, deliver some packages, and perhaps learn about one or two other planets. As you proceed, you get a good understanding of the universe around you, although the complicated social and political arrangements never become entirely clear. Great fun; and I suspect the game has the exact right length to maintain a sense of wonder without becoming tedious.

The game this reminded me of most is Sunless Sea, which also features journeys from port to port and very limited, text-based interactions when you arrive. But Superluminal Vagrant Twin is smaller, faster, less impenetrable, and a lot friendlier. Highly recommended.

- mrfrobozzo, June 28, 2018

- Catalina, June 11, 2018

- baguetteshark, June 5, 2018

- Aman Das, June 4, 2018

- dgtziea, May 9, 2018

- Lucifalle, April 23, 2018

- Jan Strach, April 19, 2018

- Stas, April 14, 2018

- ArchDelacy, March 17, 2018

- Aryore, March 15, 2018

- MattC, February 16, 2018

- archerqueen08, February 12, 2018

- Guenni (At home), January 14, 2018

- lobespear, October 31, 2017

- sushabye, September 2, 2017

- Julia Myer (USA), August 29, 2017

- karlnp (Vancouver, BC), August 22, 2017

- TheAncientOne, July 31, 2017

- Spike, July 22, 2017

- Doug Orleans (Somerville, MA, USA), July 21, 2017

- John Ayliff (Vancouver, BC), July 17, 2017


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