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But let's not get carried away. "The Twelve Heads of St. John the Baptist" turns out to be a SpeedIF, which means that it is very short, very silly and not as polished as a normal game. (These are perhaps not necessary qualities of SpeedIF, but they are certainly very common.) You are carrying twelve heads, and you have to find clues that allow you to determine which head is the real head of Saint John. Which is fine as far as puzzles go, but not having a dance of the 84 veils seems like a wasted opportunity to me.
So, nothing extraordinary here, but a good eye for combining strong, established design elements; and enjoyable to play, however briefly.
The Twelve Heads of St. John the Baptist on IFDB
PollsThe following polls include votes for The Twelve Heads of St. John the Baptist:
Speed IFs that are awesome by trojo
Expectations for Speed-IFs are generally low, but sometimes games written as Speed-IFs are in fact awesome-- not just "awesome for a Speed IF" but truly worthwhile. List some favorites here.
Best IF Titles by Fredrik
No doubt you have played some great games with great titles, or been disappointed to find games with great titles that did not hold up to expectations. What are the best titles of IF? They can be funny, elegant, evocative, or whatever...
Games with non-standard directions by Andrew Schultz
I'm wondering about games (primarily parser) with weird directions beyond NW/SW/SE/NE, up, down or inside/outside. I like the example in the Inform docs (Charles S. Roberts) about hexagonal directions but have no clue how to go about...
This is version 3 of this page, edited by jackbishop on 23 January 2013 at 6:31pm. - View Update History - Edit This Page - Add a News Item