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1-9 of 9 - arslonga, December 11, 2022 - Edo, February 5, 2022 - William Chet (Michigan), July 20, 2020 - Sobol (Russia), December 15, 2014 - Emily Short, May 11, 2012 7 of
7 people found the following review helpful:
No Salome in sight, May 3, 2012by Victor Gijsbers (The Netherlands) I played this game because of the title. Just think of the possibilities inherent in a game called "The Twelve Heads of St. John the Baptist"! We get to play Salome as she is given the Herculean task of learning and performing twelve increasingly erotic dances, each successful performance being rewarded with a new head of St John, who was a very capital fellow to begin with. Or we are cast as the executioner who faces the even more straightforwardly Herculean task of beheading a saint from whose wounds two new heads grow immediately. Or... Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
- Ben Cressey (Seattle, WA), June 3, 2011 8 of
8 people found the following review helpful:
Straight the Way, June 3, 2011The best SpeedIFs are usually examples of mad genius; solid, appropriate, non-boring design is rare. The Twelve Heads of John the Baptist, by contrast, is a straightforward process-of-elimination puzzle, like 69,105 Keys writ small. It's notable, however, for meshing a sensible puzzle mechanic with entertaining content in a way that doesn't feel forced; and it has a good feel for one of the key pleasures of IF: the joy of a rich inventory listing, packed full of interesting and picturesque objects. Was this review helpful to you? Yes No Remove vote | Add a comment
- brattish (Canada), October 26, 2008
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