Finding what was meant to happen was a bit frustrating. When most of it relied on noticing things and not everything listed in a room was described, it was rather jarring. The flow of the story and small similarities between scenes makes me think the author meant something profound, but I couldn't say what, and for it to have more effect I would want more information or attachment to the character.
I think I only got through one spot without being terribly frustrated is that I (Spoiler - click to show) regularly >x me as a reflex. I was disappointed in the ending that was more prose than further action. It was okay for a first game, but I would not replay it, nor recommend it to anyone.
I enjoyed the magic trick concept, but I found it confusing in practice as to where and when to apply it. The game is humorous, but the motivations of the character (and mine by extension) were unclear at best. I found it worth playing, at least for the novelty of the unique mechanic.
Simple, straightforward, but well-done. I was entertained by the sheer length of the types of cheese to try, some of which I wonder if they even exist. Rather short, but worth a try. It might even be worth a smile. :]
The puzzles were interesting and just hard enough to keep me looking for the solutions. Violet's narration was witty and the little asides and descriptions gave a very strong feel for the characters. A few little turns such as (Spoiler - click to show)the ending, or the many times I *thought* I had the cable taken care of for good left me gaping for a moment, before I jumped right back in. Excellent entertainment.
I was pleasantly surprised with the interesting way the player interacts with the scene. It's very short, but I was able to replay it at least a dozen times without being any less amused. It is definitely worth trying.