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This game is playable online at http://jayisgames.​com/​cgdc7/?gameID=24
Story file
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
Story file
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.

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An Open Field

by Chris Daniels

2010

(based on 6 ratings)
3 member reviews

About the Story

It is a beautiful day to relax and enjoy your surroundings! And yet, it seems something isn't quite right today. What is so disconcerting?

Game Details

Language: English (en)
First Publication Date: February 2, 2010
Current Version: 1
License: Freeware
Development System: Inform 7
IFID: 4E3B98AA-CDA2-4E08-BBB1-ABA8F0B066A5
TUID: hy3lj4fya1hg97a6

Awards

28th Place - Casual Gameplay Design Competition #7

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Number of Reviews: 3
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7 of 8 people found the following review helpful:
Spartan Meets Guess-the-Action, February 26, 2010
by AmberShards (The Gothic South)
This game begins with an abundance of purple prose and/or spartan implementation. You are lying down, but you can't get up. You have a basket (which contains things) yet you can't open it. You can't move in any directions, so you're left to just try things at random until something happens. That's annoying. If there are preferred courses of action, it's the designer's responsibility to guide players towards them -- unless ticking off the player is the point, and this game isn't purposefully one of Those Games.

I eventually gave up trying to guess what I was supposed to do next, because the game just didn't have enough hooks to keep me interested. It was missing foreshadowing, clues, plot, and had very little emotion. I realize that sounds harsh, but it's more a statement said with a sigh than a landscape-wasting nuke. Maybe taking a look at how stories work and why they work will help for the next effort.

1 of 4 people found the following review helpful:
Not quite expected..., March 24, 2010
by Ziixxxitria (California)
Finding what was meant to happen was a bit frustrating. When most of it relied on noticing things and not everything listed in a room was described, it was rather jarring. The flow of the story and small similarities between scenes makes me think the author meant something profound, but I couldn't say what, and for it to have more effect I would want more information or attachment to the character.

I think I only got through one spot without being terribly frustrated is that I (Spoiler - click to show) regularly >x me as a reflex. I was disappointed in the ending that was more prose than further action. It was okay for a first game, but I would not replay it, nor recommend it to anyone.

1 of 8 people found the following review helpful:
Disconcerting?, February 24, 2010
by namekuseijin (anywhere but home)
What is disconcerting about this game is that it makes no effort whatsoever to provide any coherence to the narrative: it flows like regurgitated text completely oblivious to what came before and the ending is abrupt and as non-sense as the rest.

This puzzleless game is very short, it was entered in the JayIsGames IF Escape competition. It is all about tinkering with some of the things described until the next scene comes up. One particular tinkering is non-obvious and, *MINOR SPOILER AHEAD!*, involves the player wanting to know more about herself.

I hope the author takes this as constructive criticism and provides a far better experience the next time.

An Open Field on IFDB

Polls

The following polls include votes for An Open Field:

One room games by cpuguy
I would like to know what one room games are available. I enjoyed the acorn court, and am looking for more similar games.

Games with an evolving environment by Sorrel
I'm looking for IF where the setting constantly evolves/changes to either advance the plot or confuse the player. Something to the effect of Shade.

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This is version 2 of this page, edited by David Welbourn on 11 April 2010 at 8:26am. - View Update History - Edit This Page - Add a News Item