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About the StoryAn old, oddly youthful man turns toward you slowly. His long, silver hair dances about him as a fresh breeze blows. "You have reached the final test, my friend! You are proved clever and powerful, but this is not yet enough! Seek me when you feel yourself worthy!" Game Details
Language: English (en)
Current Version: Release 17 / Serial number 840727 License: Commercial Development System: ZIL Forgiveness Rating: Cruel
Sequel to Zork II, by Dave Lebling, Marc Blank Adapted from Zork, by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling |
Adventure Classic Gaming
In some ways, Zork III: The Dungeon Master is the original Myst clone. There is a sliding blocks puzzle and some mechanical puzzles, all in the context of little plot and lots of ambience. There are also some standard inventory based problems, and a few very strange people to deal with. As such, there is not much of a story to propel you through the dungeon, just your love of exploration.
-- David Tanguay
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SPAG
Gloom and emptyness
It is hard to put a label on the mood of Zork III -- "brooding," perhaps, but that would make it more ominous than it is. If anything, it seems like a T.S. Eliot scene, with its barren landscapes and wisps of mist and enigmatic encounters with unidentified characters. (...) The adjective "gray" never appears, as far as I can tell, in any of the room descriptions in Zork III, and yet there is a grayness about the game environment that makes the feel of the game far more real, more coherent, than the other two, even if the scenes themselves are less picturesque than those of Zork II.
-- Duncan Stevens
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SynTax
A smaller game than Zork I and II and this time you are not collecting treasures. The parsing is good and the descriptions of locations excellent as usual, with plenty of atmosphere.
-- Joan Dunn
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