Wishbringer

by Brian Moriarty

Fantasy, Zorkian
1985

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3 of 7 people found the following review helpful:
Easy?, June 10, 2010
by tggdan3 (Michigan)

Perhaps this was total brain-fart on my part, but annoying is the word I would use, rather than easy.

This is one of those timed games (I supposed most infocom games were timed- either by lantern light or hunger or whatever), which is annoying enough. Then there's the first puzzle.

I'm a big fan of puzzle games, and I'd like to think I am somewhat good at them. Maybe I saw the introductory nature and took too much for granted, but even the in-game hints failed to get me past that damn dog. It wasn't until I saw the map that came with the game (which you don't get when you play online) that I saw how much there was to explore after the dog, and was able to decipher how to get past it. It doesn't help that the game kind of implies that you shouldn't be going into the area you need to go into in order to solve the first puzzle.

In true infocom passion, feelies were used and required. I love feelies, but I hate when they're required to solve puzzles, such as requiring you to look up the letter you're delivering to someone on paper to see what it says, because it's relevant. Back in the day that was what they used as copy protection. I guess I prever the sierra copy protection, where they ask you a question from the manual right up front, then let you continue with the damn game.

That aside, perhaps the game is better once you get into it. Unfortunately, that was something I couldn't do, which suprised me with how much I loved the Zork and Enchanter series, which this appeared initialy like it would be similar to.

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jeffr, November 21, 2010 - Reply
I think you're missing the point. Those "feelies" existed precisely to be an impediment to solving the game without them. They were an anti-piracy device.
tggdan3, November 21, 2010 - Reply
No, I know that. I just wish that the copy protection was done Sierra Style, basically asking you for some item from the feelies up front, before starting the game proper, rather than making you dig around mid game for things.
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