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The source files and a precompiled ZMachine storyfile of this adventure were recovered from a salvaged "Infocom hard drive", and made publicly available on GitHub in an effort to preserve them.

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Wishbringer

by Brian Moriarty

Fantasy/Zorkian
1985

(based on 87 ratings)
8 member reviews

About the Story

It's an ordinary day in your ordinary little town, and you've been performing your ordinary mail clerk's duties in an altogether ordinary way. But there's something quite extraordinary in today's mail. It's a ransom note for a kidnapped cat, and it will lead you through unbelievably harrowing adventures to Wishbringer, a stone possessing undreamt-of powers. For though the note in question is addressed to someone in your ordinary little town, it's postmarked for Special Delivery to Parts Unknown. And its true destination is somewhere beyond your wildest dreams, c/o the magic of Infocom's interactive fiction.

Difficulty: Introductory

Game Details

Language: English (en)
Current Version: Unknown
License: Commercial
Development System: ZIL
IFIDs:  ZCODE-23-880706
ZCODE-69-850920
ZCODE-68-850501
ZCODE-69-850920-00DC
TUID: z02joykzh66wfhcl

Awards

22nd Place - Interactive Fiction Top 50 of All Time (2011 edition)

23rd Place - Interactive Fiction Top 50 of All Time (2015 edition)

29th Place - Interactive Fiction Top 50 of All Time (2019 edition)

Editorial Reviews

Adventure Classic Gaming

The strongest points of this game are its rich text, humor, and clever puzzles. It is a well designed game for a novice adventurer and a great introduction to the entire genre. Multiple solutions to puzzles and good dose of nonlinear puzzles stand as testimonials to its design strength. The puzzles are a bit too easy and the game is far too short. Occasionally, the time constraints can be a little frustrating. There are times I recall which I have to restart the game because I have not done or gotten something that I need in a later part of the game. Luckily the game is short enough that this shortcoming does not pose a serious problem.
-- Ernest Petti
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Gaming Enthusiast
Most interactive fictions are quite difficult, but there are some titles which can serve as a great and painless introduction to the genre. One of them is Wishbringer (1985) written by Brian Moriarty.
-- Toddziak
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SPAG
The atmosphere wavers between being comic and sinister, and is difficult to classify. At times it seems almost as though it is trying to be a children's game, what with having the plot revolve around a kidnapped cat, and supplying such fanciful images as talking platypii, and disembodied boots that patrol the town.
-- Graeme Cree

What I like the best about this game is that it works with small means. There are no horrible monsters, no monstrously evil super-villains - but the transformation of idyllic Festeron into a distorted, evil mirror image of itself is far more effective; at least the first time I played it, it managed to fill me with a fundamental, existential dread that is much worse than any fear for monsters or evil wizards.
-- Magnus Olsson
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SynTax
For those who enjoy magic and fantasy, this is a great game. Not perhaps for the more experienced adventurer who would find the problems too easy, but I found it highly entertaining and full of atmosphere.
-- Joan Dunn
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Member Reviews

5 star:
(29)
4 star:
(35)
3 star:
(20)
2 star:
(3)
1 star:
(0)
Average Rating:
Number of Reviews: 8
Write a review


Most Helpful Member Reviews


11 of 11 people found the following review helpful:
Easy, but too charming to discount, March 11, 2008
Wishbringer was part of Infocom's "introductory" line -- an attempt to bring a wider audience to interactive fiction by creating works that would appeal to those who had never played a text adventure before. Only a few introductory titles were produced, and this one is my favorite by far.

It is also the most effective. Unlike the other introductory titles (Moonmist and Seastalker), Wishbringer provides an easy-to-follow orientation to the IF interface in its opening sequence; the first tasks are going someplace, taking something, looking at it -- all of the basic commands experienced players take for granted. As with all introductory titles, the first few moves use an explicit prompt ("OK, what do you want to do now?") to hold the hand of those who are not sure how IF works.

This courtesy extends throughout the rest of the game. Puzzles are solvable in at least two ways: easy (using a wish) and hard (using your brain). Maximum points are awarded for solving puzzles the hard way, but those who just want to see the story advance will not regret wishing their way to the end -- though they may be prompted to go back and improve their score.

Part of the game's allure is its "once upon a time" tone, which is well-suited to freeing the imagination. This is enhanced by -- or perhaps the product of -- the enchanting writing style of Brian Moriarty (author of Trinity, which many people consider to be the best Infocom title ever). Most of the rest of its allure is probably due to the unforgettable platypi.

Those new to the game will likely have to do without its wonderful "feelies". The glow-in-the-dark Wishbringer replica was a little cheesy, but it was one of my favorites (second only to Planetfall's postcards, stationery, and Stellar Patrol ID). Even without these, Wishbringer is probably the ideal IF primer for young people and those young-at-heart.

2 of 2 people found the following review helpful:
A fairly easy but fun adventure where every puzzle has multiple solutions. , May 1, 2019
by deathbytroggles (Minneapolis, MN)
Touted as an adventure game for beginners by Infocom and Wishbringer certainly fits the bill. I played this text adventure when I was fourteen and required no hints for the duration. But this romp is still enjoyable for people of all ages and abilities.

You play a postman with a directive from your boss to deliver a package to an old lady who lives at the north edge of town, and by 5 o’clock or you’re fired! Delivering the package is easy enough, but what’s in the package, as you later discover, triggers a series of events that unveils the dark secrets of your town, spilling it in darkness and terror. Of course, the fate of the town rests in your hands, but you must first discover what the hell is going on.

The wishbringer itself is a magick (sic) stone that can cast several spells if one is carrying the proper items. While the spells can help the beginner get out of some sticky situations, solving the puzzles without the aid of the stone yields better results (and more points!). The experienced gamer will likely never need the stone, but it does provide replay value.

As per usual with Infocom adventures the writing is top-notch and plenty of humor finds it way into the normally creepy ambiance. While Wishbringer offers no surprises, it should be a pleasant and rewarding experience for most players.

1 of 1 people found the following review helpful:
Infocom game for beginnners with a light world/dark world concept, February 3, 2016
This Infocom game is directed towards younger players but is appropriate for adults; in fact, the game is still very challenging. The fantasy elements are charming and fun (and sometimes pretty creepy): an army of boots, a witch who steals cats, ghosts who murder you...

All the puzzles can be solved with sufficient exploration and minor logic; I missed a few areas and items in my exploring, though, because the world is rich and beautiful.

As far as I can tell, the game is for beginners because there are only the n,e,s,w directions (no ne, se, nw, or sw); most puzzles have multiple solutions; most items are easily visible (except for the most important one); and death won't come unless you have been repeatedly warned.

The game is split into two sections; one where the player explores a quaint village with minor annoyances (such as locked gates and a poodle); and a second section where the village has turned dark and evil (with murderous ghosts and a hellhound).

As many have stated, this is a memorable game, more so than most of the Infocom games I have played, or interactive fiction in general. As usual, I played this game on the Lost Treasures of Infocom app on the iPad.

See All 8 Member Reviews

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Recommended Lists

Wishbringer appears in the following Recommended Lists:

Plot-heavy IF by Emily Short
Interactive fiction with a lot of plot -- many scenes and events moving the player forward, rather than just a collection of puzzles. Some of these works are fairly difficult and do use puzzles as pacing devices, while others are low in...

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My best fantasy games list is getting too long, so I decided to branch off a list of all Zorkian fantasy games. These are games that have a vague fantasy setting where anachronisms or inconsistencies are allowed, the game is goofy or...

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Polls

The following polls include votes for Wishbringer:

First IF that you have ever played by BlitzWithGuns
What is the first IF that you have ever played? The game that made you love the concept of IF?

Games suitable for children by Mike Sousa
My 10 year old twins recently "discovered" IF. They fell in love with Grunk and are asking for more games to play. I've searched BAF and have some ideas, but figured I would give this poll a shot since there are hundreds and hundreds of...

Multiple solutions to puzzles and/or situations. by Hulk Handsome
Games that offer more than one solution to most of the puzzles and/or situations encountered. Bonus points if this means that items have multiple applications (unless they do something even more clever).

See all polls with votes for this game

Links




This is version 9 of this page, edited by Tristano on 21 April 2019 at 5:30am. - View Update History - Edit This Page - Add a News Item