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A Matter of Importance

by Valentine Kopteltsev profile

2007

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Reviews and Ratings

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Number of Ratings: 9
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1-9 of 9


An experiment in item descriptions, and a heist game, February 3, 2016
In this mid-length game, you are about to be kicked out of the Thieve's Guild (in a modern town), and have to do one last big heist to impress them and not be kicked out.

The big concept of this game is that the author is sick of boring, unmotivated "That is not important" messages when examining items, so he has included flowery, motivated "That is not important messages". As a professional thief, you automatically know when an item, person, or room is unimportant to you.

Sometimes this is deceptive, as an unimportant thing may conceal an important thing.

This is a hard game, but I finished it without hints or walkthrough, because the versions I played had none (even the original competition version; I wonder if it had time-enabled hints). I had a vague hint from reading if comp reviews of the game on how to solve the soccer puzzle.

The English is a little iffy in places, but otherwise not bad.

Good for fans of heist games.

- DJ (Olalla, Washington), May 9, 2013

SidneyMerk.com

...an uncomplicated story that delivers a bit of IF-specific satire, and it ends with a nice little twist... It ends with a small puzzle, it's told in an entertaining way, and even the time spent stuck wasn't a big frustration.

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Jörgs Wort[be]reich
Rezension zum IF-Comp 2007 (German)
Du spielst einen Dieb, vermutlich im England unserer Zeit, dessen jüngste Pechsträhne die Mißgunst seiner Gilde erweckt hat. Beauftragt, deinen Wert mit einer überzeugenden Entwendungsleistung zu beweisen, ziehst du los, und schon bald kommt dir eine Idee für einen grandiosen Bruch. ...

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- Juhana, September 25, 2008

- zer, January 23, 2008

- oddgrue (California), December 30, 2007

- Benjamin Sokal (Elysium pod planting enclosure on Mars), November 16, 2007

- Wesley (Iowa City, Iowa), November 11, 2007


1-9 of 9 | Return to game's main page