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A Matter of Importance

by Valentine Kopteltsev profile


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An experiment in item descriptions, and a heist game, February 3, 2016
In this mid-length game, you are about to be kicked out of the Thieve's Guild (in a modern town), and have to do one last big heist to impress them and not be kicked out.

The big concept of this game is that the author is sick of boring, unmotivated "That is not important" messages when examining items, so he has included flowery, motivated "That is not important messages". As a professional thief, you automatically know when an item, person, or room is unimportant to you.

Sometimes this is deceptive, as an unimportant thing may conceal an important thing.

This is a hard game, but I finished it without hints or walkthrough, because the versions I played had none (even the original competition version; I wonder if it had time-enabled hints). I had a vague hint from reading if comp reviews of the game on how to solve the soccer puzzle.

The English is a little iffy in places, but otherwise not bad.

Good for fans of heist games.

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uux, May 15, 2016 - Reply
I wonder if it had time-enabled hints (c)

You bet it had! :)

(Spoiler - click to show)
Try setting the date on your computer to November 2007. (This works for the original IF-Comp version only).

And thanks a lot for the review!
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