Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryAll those scoundrels on The Board Of The Thieves' Guild... How could they? Sure, the last weeks weren't your most successful ones (in fact, you'd be glad to raze them from your memory if you only could), and a couple of times you barely got away. But in your profession, no one can be immune against runs of bad luck! Is it possible a few not too critical, albeit painful, slips make null and void several years of a glorious thief's career? And do these slips entitle upstarts like the Secretary of the Guild, Alice Touchmeenaught, to wipe the floor with you, as she did it in her speech?
Well, then. They put you on trial, giving you three days to "carry out a convincing project", as they formulated it? Hah! They're certainly in for a big surprise! After all, your high qualification is still with you, and you know it better than anybody else. They're gonna regret the way they've treated you!
Placed 10th in the 2007 IF Comp.
10th Place - 13th Annual Interactive Fiction Competition (2007)
...an uncomplicated story that delivers a bit of IF-specific satire, and it ends with a nice little twist... It ends with a small puzzle, it's told in an entertaining way, and even the time spent stuck wasn't a big frustration.
See the full review
Rezension zum IF-Comp 2007 (German)
Du spielst einen Dieb, vermutlich im England unserer Zeit, dessen jüngste Pechsträhne die Mißgunst seiner Gilde erweckt hat. Beauftragt, deinen Wert mit einer überzeugenden Entwendungsleistung zu beweisen, ziehst du los, und schon bald kommt dir eine Idee für einen grandiosen Bruch. ...
See the full review
|Average Rating: |
Number of Reviews: 1
Write a review
The big concept of this game is that the author is sick of boring, unmotivated "That is not important" messages when examining items, so he has included flowery, motivated "That is not important messages". As a professional thief, you automatically know when an item, person, or room is unimportant to you.
Sometimes this is deceptive, as an unimportant thing may conceal an important thing.
This is a hard game, but I finished it without hints or walkthrough, because the versions I played had none (even the original competition version; I wonder if it had time-enabled hints). I had a vague hint from reading if comp reviews of the game on how to solve the soccer puzzle.
The English is a little iffy in places, but otherwise not bad.
Good for fans of heist games.
If you enjoyed A Matter of Importance...
Related GamesPeople who like A Matter of Importance also gave high ratings to these games:
|Dead Cities, by Jon Ingold|
Average member rating: (30 ratings)
The letter you received from Arkwright's nephew Carter was clear enough: when the old man dies the inheritance tax will be too great. It's certain ruin, much like the estate itself. To raise some capital the nephew has set up buyers for...
|Curses!, by Graham Nelson|
Average member rating: (113 ratings)
"As "Curses" opens, you're hunting about in the attic of your family home, looking for a tatty old map of Paris (you're going on holiday tomorrow) and generally trying to avoid all the packing. Aunt Jemima is potting daisies and sulking;...
|Delightful Wallpaper, by Andrew Plotkin ('Edgar O. Weyrd')|
Average member rating: (71 ratings)
Recommended ListsA Matter of Importance appears in the following Recommended Lists:
Crime and Heist games by MathBrush
I've played a lot of these recently, so I'm making a list. A contrast to my Detective and Mystery games list and similar to my Espionage and Spy game list, where I put Spider and Web, for instance.
This is version 5 of this page, edited by Gantenkiel on 22 February 2009 at 4:26pm. - View Update History - Edit This Page - Add a News Item