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About the StoryAll those scoundrels on The Board Of The Thieves' Guild... How could they? Sure, the last weeks weren't your most successful ones (in fact, you'd be glad to raze them from your memory if you only could), and a couple of times you barely got away. But in your profession, no one can be immune against runs of bad luck! Is it possible a few not too critical, albeit painful, slips make null and void several years of a glorious thief's career? And do these slips entitle upstarts like the Secretary of the Guild, Alice Touchmeenaught, to wipe the floor with you, as she did it in her speech?
Well, then. They put you on trial, giving you three days to "carry out a convincing project", as they formulated it? Hah! They're certainly in for a big surprise! After all, your high qualification is still with you, and you know it better than anybody else. They're gonna regret the way they've treated you!
Placed 10th in the 2007 IF Comp.
10th Place - 13th Annual Interactive Fiction Competition (2007)
...an uncomplicated story that delivers a bit of IF-specific satire, and it ends with a nice little twist... It ends with a small puzzle, it's told in an entertaining way, and even the time spent stuck wasn't a big frustration.
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Rezension zum IF-Comp 2007 (German)
Du spielst einen Dieb, vermutlich im England unserer Zeit, dessen jüngste Pechsträhne die Mißgunst seiner Gilde erweckt hat. Beauftragt, deinen Wert mit einer überzeugenden Entwendungsleistung zu beweisen, ziehst du los, und schon bald kommt dir eine Idee für einen grandiosen Bruch. ...
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An experiment in item descriptions, and a heist game, February 3, 2016
The big concept of this game is that the author is sick of boring, unmotivated "That is not important" messages when examining items, so he has included flowery, motivated "That is not important messages". As a professional thief, you automatically know when an item, person, or room is unimportant to you.
Sometimes this is deceptive, as an unimportant thing may conceal an important thing.
This is a hard game, but I finished it without hints or walkthrough, because the versions I played had none (even the original competition version; I wonder if it had time-enabled hints). I had a vague hint from reading if comp reviews of the game on how to solve the soccer puzzle.
The English is a little iffy in places, but otherwise not bad.
Good for fans of heist games.
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"A one-room game set in your apartment." [--blurb from Competition Aught-Zero]
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This is version 5 of this page, edited by Gantenkiel on 22 February 2009 at 4:26pm. - View Update History - Edit This Page - Add a News Item