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Engaging enough, but a bit too straightforward maybe?, December 29, 2022In Witchfinders, you play as a potentially suspected witch who wants to help people with their problems back in 1800: sick cattle, a fever, etc. You have a witch score that determines how suspicious you seem, and when it gets to a certain point, you're in for it. I got to the best ending with maximum points after a couple tries, as the game's well-clued for success, and as you'd suspect, generally being hush-hush helps you a lot. The strongest part to me was having to keep your methods hush-hush, even if they didn't seem particularly magical. It's pretty clear they're actually helping people overall (there's a mix of common sense and alchemy,) but you can't say it, so louder, more powerful people prevail. So everything works, logically. And I gained a favorable impression of this work, but it's one I feel has untapped upside. So I have criticisms. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next eejitlikeme, January 22, 2023 - Reply Thank you very much for playing my game and leaving a review! After one of my first IFcomp attempts, I am somehow afraid to add complex puzzles, so I focus on a short story with a couple of plot twists. I will work harder on my next game :) Cheers, Tania Andrew Schultz, January 22, 2023 - Reply I'm glad this review was helpful to you! It's tough to balance criticism with encouragement without sounding too mealy mouthed. I think as a first work it's a good idea not to have complex puzzles for their own sake -- unless they feel really intuitive to you. With time and experience you will be able to think even bigger & you'll have the confidence to add the nuance or layers you really want to. I'd be glad to see you in the author's forum in 2023 as well! |