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About the StoryPlay minigames to get your airship flying, tour the skies, and see what mischief is going on up there.
Champion of the Skies:
10th Place overall; 3rd Place, Miss Congeniality - 25th Annual Interactive Fiction Competition (2019)
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Number of Reviews: 2
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Very original, November 20, 2019
I must say that when I first started playing the game, one of the first "mini-games" seemed a bit repetitive. However, the game quickly opens up with very varied gameplay and you gain routine so that you can quickly finish the repetitive jobs. So even if the game may not impress you to begin with, carry on. This game is really good!
Even though there is a sort of ending, the game can apparently continue forever it seems with a list of achievements and some mysterious objects you can obtain if you keep playing. You can never die and the the game has a limited parser, so guess-the-verb is never an issue.
I played for about 4 hours before I was satisfied, but I could have continued for a long time without seeing everything there is to see. I highly recommend this game.
If you want to fly higher you gotta train harder!, November 19, 2019
This is a big game, DiBianca's largest (except perhaps for The Wand). I played it for well over 2 hours (maybe 4 or 5) while beta testing, although I was trying to be exceptionally thorough.
Basically, the game is full of little minigames which give you better and better rewards as you understand them better and as they synergize. Your airship captain gives you goals to hit and you do them. There's an economy that grows in scope over time, and a lot of little lovely surprises.
There are puzzles here, but not in the traditional sense. It's technically possible to win just by doing the simplest of tasks over and over and over. The real joy here is in optimization, similar to Sugarlawn from this year's comp.
Strongly recommended, and lots of fun!
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This is version 12 of this page, edited by dibianca on 22 November 2019 at 5:41pm. - View Update History - Edit This Page - Add a News Item