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Postcomp Release
Blorb-file which requires the ADRIFT 5 Runner.
Requires an ADRIFT version 5 interpreter. Visit the ADRIFT site for download links.
ADRIFT 5 Runner
ADRIFT 5 Runner for Windows needed to run the game.
Windows Application (Windows 7 and later)
Hint Sheet
This document contains solutions for all puzzles in the game.
To view this file, you need an Acrobat Reader for your system.

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Stone of Wisdom

by Kenneth Pedersen profile

Episode 3 of The Bash Saga

Web Site

(based on 1 rating)
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About the Story

Once again queen Drana has a task for you. Can you obtain the Stone of Wisdom and will you ever be free?

Play as the warrior Bash on your quest to obtain the Stone of Wisdom. You will start out equipped with a magical combat ring, a lamp and a backpack filled with food rations. And of course, you have your trusty sword. But use it wisely. After all good karma is the path to success...

IMPORTANT: This is an ADRIFT 5 game, requiring an ADRIFT 5 interpreter. For Windows, the interpreter can be downloaded here:


Game Details

Language: English (en)
First Publication Date: October 1, 2018
Current Version: 3
License: Freeware
Development System: ADRIFT
Forgiveness Rating: Polite
IFID: Unknown
TUID: psxus1d5uympv9c


44th Place - 24th Annual Interactive Fiction Competition (2018)

Editorial Reviews

The Breakfast Review
We're a slave tasked with retrieving an artifact, the Stone of Wisdom, for our queen, who has promised to give us our freedom in exchange for this one final labour. What follows is a fairly standard MacGuffin quest with trolls, caves, and dwarves. The puzzles aren't too terribly difficult, and the coding seems pretty solid. There's a certain charm to the whole thing too, I think.
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The Good Old Days
+ Nice and clear cut scenario
+ As classic as the story gets at times the puzzles are original
+ You can actually lose the game and the game has the decency to tell you
+/- Rather on the easy side and somewhat linear
- Relatively many empty rooms
- Even for a fantasy scenario slightly unrealistic, eg.: Enemies living only a couple of 'rooms' apart, getting the stone so easily
= A good old treasure hunt
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The setting is largely generic, with the game starting in a troll-infested cave and later expanding to towns of small furry creatures and dwarves. Still, the game makes an effort to avoid hack-and-slash fantasy gameplay, and some of the puzzles involve helping characters the player runs across. The game is well-paced; it’s larger than it initially appears, and the environment is open without making it unclear how to proceed in the game.
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McT's Interactive Fiction Reviews
Overall, I’m quite enjoying this game. It doesn’t do anything special with the genre. It’s just…..a …..well…..a….text adventure. The puzzles are quite nice. It feels nicely written.
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These Heterogenous Tasks
This is a very straightforward fantasy cave-crawl. It flows fairly well – the initial sequence, in particular, moves forwards smoothly and naturally – but, like, IF has had 45 years of generic fantasy cave-crawls, and this isn’t doing a whole lot to stand out.
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This is version 6 of this page, edited by Denk on 24 November 2018 at 3:49am. - View Update History - Edit This Page - Add a News Item