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Showing All | Show by Page >INVENTORY - Paul O'Brian writes about interactive fiction My main memory of Aayela was that crawling in dark is an interesting device which could make for an intense episode in a longer game (and, in fact, already has in the case of So Far.) As the bulk of this game, it made for an interesting experiment.
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2 people found the following review helpful:
An enjoyable short romp in the darhkness. Beautiful writing, February 3, 2016by MathBrush This is a shortish game with the almost unique trick of placing a lot of gameplay in darkness in a cave. The only similar game I can think of is Hunter in Darkness or parts of So Far. Was this review helpful to you? Yes No Remove vote | Add a comment
- Trobairitz (USA), October 28, 2015 - Thrax, March 13, 2015 - Floating Info, December 11, 2014 - Sobol (Russia), September 12, 2014 - E.K., November 20, 2013 - Egas, August 4, 2013 - Jeff Sonas, August 2, 2013 - Nav (Bristol, UK), December 4, 2011 - Guenni (At home), February 19, 2011 9 of
9 people found the following review helpful:
Song of light and darkness -- or rather, three notes, September 11, 2010by Victor Gijsbers (The Netherlands) In Aayela, you play a young and expendable knight off to find the magical stone that will cure the queen's illness. This story is mostly an excuse to get you into a cave, where the game's main gimmick quickly becomes apparent: your lamp goes out, and most of the game is spent in darkness. Was this review helpful to you? Yes No Remove vote | Add a comment
- dixonqu (New York, NY), August 13, 2010 - Mastodon, March 26, 2009 - Shigosei, February 8, 2009 - anj tuesday, January 4, 2009 - Audiart (Davis, CA), January 3, 2009 - Miron (Berlin, Germany), December 11, 2007 - Isxek, December 4, 2007 - VK, November 26, 2007 - Steve Evans (Hobart, Tasmania), October 28, 2007 Baf's GuideAn interesting experiment in the presentation of darkness. To save your kingdom, you must find the legendary Stone of Aayela (a crystal that imprisons a powerful spirit of light) by exploring the dark cave where it lies by sense of touch and sound. A small game that exposes some of the untapped potential of the medium. -- Carl Muckenhoupt
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