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Missed opportunities, July 9, 2013The Cursed Sword of Shagganuthor is a short, CYOA-style sword & sorcery tale about a small band of villagers who attempt to protect their land and family from the endless hordes of the evil sorcerer-king. Once the artifact from the title appears, bad news gets worse, and some gruesome horror scenes are to be expected. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next Anya Johanna DeNiro, July 9, 2013 - Reply I might be reading too much into the design choices but what I took away from it is the inevitability of the protagonist's fate; no matter what the choice, he was still going to end up in the same juncture. I agree with you that more could have been done with it (and cued a bit more) but it worked for me on a structural level at least, as horror and a story about "fatalism" (as it's self-described). Victor Gijsbers, July 9, 2013 - Reply Yeah, well, I've seen "fatalism" and "inevitability" and "determinism" and so on far too often as excuses for non-interactivity. I only buy that if the game actually has something to say about these themes, if it plays with the structure to reinforce the message. I can't see that happening here. Of course, Laura Michet might not know that linearity has been done to death, and might thus innocently believe that it is still an interesting design choice; I'm not criticising the author per se; but I cannot help but review the game from the point of view of someone who has seen far too much of this. :-) |