Knight Orc

by Pete Austin

Fantasy, Humor, Science Fiction
1987

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Crash

Never has so much been packed on so few chips for so many. Knight Orc is so complex it's an absolute pleasure to play - not so much a game, more of a book in which you can write your own ending. The text is beautifully-written, both interesting and informative story; the vocabulary is extremely user-friendly and 'real' sentences or even paragraphs can be constructed. But what makes Knight Orc so atmospheric is the number of characters roaming about the place - they don't just exist as in most adventures, they actually have lives all of their own, just as much as the player.

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