The Case of Samuel Gregor

by Stephen Hilderbrand

Surreal, Travel
2002

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Baf's Guide


As the psychiatrist Mikalina Efros, you are entrusted with the search for your patient, Samuel Gregors, who disappeared along with a set of secret plans. In addition to an interesting gimmick, the game features a rather well-developed setting (it seems the author had got a pretty clear picture of the game world in his mind when he was working on it), and some nice bits of characterization in descriptions. Unfortunately, the work haven't been completed properly; while the story requires a lot interaction with NPCs, the latter aren't always adequate (for instance, there's a teller who, according to the game, is inanimate). Also, "The Case of Samuel Gregors" is a pretty good illustration for the fact that a sloppily implemented menu-based conversation system isn't any better than a shoddily implemented traditional "ask about/tell about" system. You might find some of the puzzles a bit obscure, especially in the beginning phase of the game; later on, the gameplay becomes more directed - to a no small degree because of the gimmick mentioned above. All in all, this work isn't flawless, and it's probably not to everyone's taste, either; still, you should give it a try - it has certain charm, and there is a reasonable chance you're going to like it.

-- Valentine Kopteltsev

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