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27th Place - 8th Annual Interactive Fiction Competition (2002)
-- Valentine Kopteltsev
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
TCOSG calls itself "An Existential Adventure" and throws in a Kafka quote at the end, but I have to say I didn't see the existentialism in it... It certainly brings forth a certain meaninglessness, but not in a good way. It does seem to attempt to take us into the subjective world of one individual, but the execution is so muddled and confusing that instead of inhabiting a point-of-view, I ended up on the outside of both the fiction and the interactivity, poking the game as if it were an anthill... In fact, between its writing, its coding, and its puzzles, the experience of playing this game is less existential than it is absurd. Absurdist IF can be great if it's done intentionally. That's not what happened here.
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A game about psychology and identity set in Germany, May 23, 2016
The game has a compelling idea, especially when a major shift happens midway through. But there is little guidance, meagre descriptions, and a general sense of incompleteness.
This is version 2 of this page, edited by Paul O'Brian on 16 April 2008 at 5:55pm. - View Update History - Edit This Page - Add a News Item