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About the StoryA Pilgrim was written for ECTOCOMP 2020 in four hours. This version was not tested except by me, Abandoned Pools, who also wrote it.Game Details
Language: English (en)
First Publication Date: October 31, 2020 Current Version: Unknown Development System: Inform 7 IFID: D2DA198B-6DC1-46E7-B076-D49EB297129B TUID: hezxpduzfi3v8shg Makes reference to Old King Nebb, by Caleb Wilson (as Abandoned Pools) |
Awards
2nd Place, La Petite Mort - English - ECTOCOMP 2020
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Member Reviews
| Average Rating: ![]() Number of Reviews: 3 Write a review |
1 of
1 people found the following review helpful:

Made in less than four hours, A Pilgrim provides an intriguing glimpse into a different world. As a lonely wandering pilgrim in an area reminiscent of a mythical South America, the protagonist allows you to experience a day (well, a night really) in their sandals, sharing their perspective and their dreams. There is no spooky twist or clever puzzles here, but rather strong and imaginative imagery that is strange yet familiar, lending an eerie sense of the Unheimlich.
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1 of
1 people found the following review helpful:

This is a short game written in 4 hours in which you stumble upon a shrine on a journey.
It reminded me or Caleb's Cannonfire Concerto, which is perhaps the Choicescript game that personally affected me the most. The surreal atmosphere (which is similar to his earlier games released this year) is splendid.
-Polish. As is expected for a 4-hour game, there is a lot that is not implemented or otherwise confusing with the parser.
+Descriptiveness: A lovely and vivid world, if dark.
+Interactivity: The puzzles felt directly connected to the narrative and lent it more emotional impact.
+Emotional impact: The twig-pilgrim was my favorite part.
+Would I play again? Yes, I like this game.
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1 of
1 people found the following review helpful:

Either a sequel or a spin-off to two previous stories by the same author. There is zero on-boarding for newcomers to this series, so start with Antique Panzitoum or Old King Nebb instead, will maybe help explain things better. You're a septuagenarian on a hike between two major settlements, stopping off at an old building for a night's sleep. Some light exploration, a couple of basic puzzles, and a dollop of intriguing world-building, and you're done. Elaborate prose style with pleasing turn-of-phrase evokes Arthur Machen. Puzzles avoid frustration.
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