Sweet Dreams

by Papillon

2003

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>INVENTORY - Paul O'Brian writes about interactive fiction

There were a couple of very satisfying puzzles, a couple of so-so ones, and a couple that just seemed arbitrary. The one I had the most difficult time with was one that exposes the limitations of graphical games -- it was relying on somewhat subtle color shading differences, and my laptop monitor wasn't making a clear enough distinction between them. The story was, of course, cute, and despite the rather cloying nature of the game as a whole, I ended up mostly enjoying it. Once it gets a bit more technical polish, and so long as you don't mind a very high sweetness level, Sweet Dreams will make an outstanding piece of amateur graphical IF.

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