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Kaged

by Ian Finley

Science Fiction
2000

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Reviews and Ratings

5 star:
(12)
4 star:
(20)
3 star:
(8)
2 star:
(4)
1 star:
(1)
Average Rating:
Number of Ratings: 45
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- elias67, March 30, 2019

- Janos Biro (Goiânia, Brasil), September 30, 2018

- jamesb (Lexington, Kentucky), July 23, 2017

- Cory Roush (Ohio), July 18, 2017

1 of 1 people found the following review helpful:
A surreal, horror-futuristic game with some thriller scenes, July 5, 2017
by MathBrush
Related reviews: about 2 hours
I have to make one big admission up front: I played Kaged with a walkthrough almost straight through. I had heard some of the puzzles were unfair, and the story seemed great, and so I just read it as a short story.

This worked surprisingly well. It makes for a great short story. You are a bureaucrat in a complicated futuristic society where everything is tightly regulated and disturbing. You are asked to help stop a menace in this world.

The game deals with the nature of reality and with mind-bending. A pretty crazy game.

Edit: The original version of this game, played on HTML Tads, has great music and graphics. Really worth playing.

- Pegbiter (Malmö, Sweden), February 20, 2017

- o0pyromancer0o, February 13, 2017

- Denk, May 3, 2016

2 of 2 people found the following review helpful:
Not what I was expecting from a Dystopian piece, January 8, 2016
by mjhayes (Niagara Falls, NY)
I entered into this story, expecting an interactive story not unlike 1984. It certainly seems to start off that way. You play as a minor bureaucrat working in a huge government tower. People have been going mad lately, most recently your immediate supervisor - and the story begins with your having an appointment with the Grand Inquisitor.

Sounds interesting when you begin, and there are a few interesting puzzles, a couple of which I thought were a little unfair. The first is (Spoiler - click to show)what it takes to get into the Bureau of Records - (Spoiler - click to show)there are two solutions, both of which remind me of the kind of tough puzzles commonly hurled at players back at the time this piece was written. The second is (Spoiler - click to show)sabotaging the security system for the prison doors. In all likelihood, you'll have to backtrack at least once for an important clue or item, leaving someone waiting. To be fair, the author did write the story to make it impossible to get into an unwinnable state, and does give the player ample opportunity to avoid death, so you don't have to worry so much about save scumming.

At one point, you're faced with a choice whether to continue the story or let it end. If you slug it out to the end, you'll discover (Spoiler - click to show)there are no good endings. You can either die or spend the rest of your life in a mental hospital, where you will receive regular electroshock "treatment." So having ended the game halfway through is really the closest thing to a good ending there is.

What I was hoping for in a true story of the Orwellian genre, was a large back story about how oppressed the citizens are and how thoroughly corrupt the government has become. There's hardly any of that here. Instead, you ultimately learn that the spreading madness (Spoiler - click to show)is fabricated by the Inquisitor himself, who is implanting people with Augmented Reality gear and projecting sounds and "three-dee" images that only one person hears or sees, and then using that as "evidence" of their loss of sanity and putting them away in the State Hospital. All that because (Spoiler - click to show)attendance at the public execution trials has been declining lately, and so all the time you spend in the latter part of the story, (Spoiler - click to show)breaking out of prison cells and running away from guards, was all staged in advance. You had become an unwitting contestant in a game show of life-or-death.

If the story had been advertised for what it is, and didn't lead me to believe it was an actual interactive struggle against a totalitarian regime, then I would have liked it better. The length of the game is just right in my opinion, not too short and not too long, and there aren't too many puzzles. It's worth a couple hours of your time, and that's all.

- BlitzWithGuns, April 19, 2015

- Thrax, March 11, 2015

- Sobol (Russia), December 13, 2014

- kala (Finland), April 30, 2014

- Steven Watson (UK), February 21, 2014

SPAG

As a mood piece, "Kaged" is excellent. Every bleak, oppressive nuance of the world you live in comes to life in the vivid writing, enhanced by graphics and sound (the opening picture is especially evocative), and your own character is well-drawn. As a story, it is ambitious, but less excellent. I felt that what began as tightly woven threads unraveled near the end--and not just because of the protagonist's dissolving sanity. I came out of the experience with no real understanding of what had happened and why.
-- Suzanne Britton

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>VERBOSE -- Paul O'Brian's Interactive Fiction Page

On the one hand, I have to admit that it does an outstanding job at achieving what appear to be its goals. By the end of the game I was twitchy, angry, and thoroughly awash in the reality-questioning quasi-madness brought on by works like Brazil and 1984. Like those works, Kaged is a kick in the head all the way through, and a very powerful kick at that. In a way, I love this -- I find it a brilliant indictment of authority run rampant, and perhaps even a radical thesis on the problems of non-interactive IF. All that makes me want to rate Kaged quite highly indeed. On the other hand, if I give it what it wants, doesn't that make me complicit? If I truly believe in resisting totalitarianism (and I truly do), then shouldn't I resist Kaged and its demands by giving it the lowest rating possible? Shouldn't I raise my voice as strongly as possible to insist that IF like this is unacceptable? Maybe I should. But then again, what about that old rationale of irony? Sure, Kaged shows us totalitarianism, and controls us with an iron hand, but isn't it just making a point by doing so? Sure. Of course it is. It's all ironic, you see? That's what it is. And it certainly would be overly paranoid of me to think of that as just a rationalization.

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- DJ (Olalla, Washington), May 9, 2013

- deathbytroggles (Minneapolis, MN), January 29, 2012

- trojo (Huntsville, Alabama, USA), October 3, 2011

- Rotonoto (Albuquerque, New Mexico), May 16, 2011

- Walter Sandsquish, February 1, 2011

- Mr. Patient (Saint Paul, Minn.), December 17, 2010

- James Hall (UK), August 8, 2010

- Mark Jones (Los Angeles, California), June 9, 2010

- Nikos Chantziaras (Greece), May 13, 2010


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