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A big, polished sequel to a big, polished game, April 21, 2018
In classic parser game style, you are an eccentric wizard's apprentice in a blended fantasy/modern setting where you push the boundaries of the law to get what you want.
I enjoyed the variety of puzzles, such as timing puzzles and transportation puzzles.
This game reminds me a lot in style and quality to Bob Bates' game Thaumistry. Both games were charming, and reached a level of quality that is quite difficult to reach, but failed to grip my imagination. In both games, I felt like some solutions were unnecessarily restricted.
I believe this game is most likely to win Spring Thing (this review was written before the competition ended).
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