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Mood is also strong: there's a sense of isolation and an ominous quality that tinge much of the game. It's not full-blown horror, exactly, but it is surreal and somewhat frightening, and grows more so as the plot progresses.
As story it's a little less successful. There was some newsgroup discussion about the meaning of the ending, but it doesn't seem to be universally obvious. (Some people speculated hopefully about a forthcoming Mulldoon III to tie off the ends.)
While it may be best as a follow-on to Legacy, Mulldoon Murders is playable even if you haven't played the first game. People who found Legacy dauntingly enormous may still enjoy this installment.
-- Emily Short
Yes, it is quite hard, especially in the middle part. However, if you've solved "Mulldoon Legacy" on your own (Wow, you're kind of cool!), you'll find this game _easy_. Most of the game puzzles are intuitive and realistic -- if your mind is a bit twisty. And the puzzles don't require you to perform unmotivated (if you believe that solving a puzzle is a sufficient motivation) and strange actions. The puzzle realism -- that's why the game has won a place in my heart. And the realism was deliberate -- you'll see that in the end.
-- Stas Starkov
So all in all, a great little puzzle game with great scenery. To my surprise however, it didn't end there. As with the original in the series, I found myself getting so caught up in the prose and the puzzles that I rarely noticed the fact that there were Weighty Issues Afoot [...]
-- Francesco Bova
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A beginner in IF may find this game hard to swallow, not having familiarity with TML, and there are some allusions to chemistry that might confuse the average player(I had to consult Wikipedia on a few things). Thus, I would feel awkward recommending it to a beginner. However, all of the puzzles are clever and engaging. Also, the game is comparatively short--if you are looking to immerse yourself in a long game over a couple of weeks' vacation from work, this game would not be it--it took me 4 days to complete(without a walkthrough)--I'd send you to The Mulldoon Legacy, though you'd probably still be on TML long after the vacation was over. This game is great as an epilogue, and I think it should be played as such, just don't expect much of a mystical or magical theme--remember, here, you are a cynical private eye, not an adventurer looking for magic, treasure and wonder. But then again, science and chemistry are full of wonders, and they are well represented here, even if implemented rather awkwardly.
In an interesting take on the sequel concept, you arrive after the events of the first game, and the effects of your predecessor's actions are everywhere. Items they dropped, doors they opened, things they moved.
Everything is slightly different in the museum, though; a sort of darker version of things. This game expands on the mythology a bit, while still being confusing.
If you liked the first game, you should try this one for sure.
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Richly simulated worlds by Emily Short
IF in which the setting is especially deeply simulated, especially works that implement traditionally difficult systems (fire, liquid, ropes, recording devices, etc).
PollsThe following polls include votes for The Mulldoon Murders:
Great game sequels by Teaspoon
Whilst writing a review of "All Alone", Joey Jones's sequel to his game "If I Wasn't Shy", I became curious - how many examples of sequels are there in IF? Preferably good ones.
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