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22 people found the following review helpful:
A psychological study in constraint, April 28, 2008by Jimmy Maher (Oslo, Norway) Rameses is a day in the life of a disaffected, alienated teenager at an Irish boarding school. Appropriately enough given its protagonist, it's a study in constraint. As you pass through a series of increasingly squirm-inducing scenes, you the player will try again and again to break Rameses out of the rut his life has become, only to have the game -- or, rather, Rameses himself -- refuse your requests with a variety of lame excuses. The game thus manages the neat trick of using its facade of interactivity to make its point -- said point being Rameses's refusal to recognize the control he has over his own life. The game is as railroaded as they come, but the mechanics serve the theme of the game. Was this review helpful to you? Yes No Remove vote | Add a comment
- brattish (Canada), April 3, 2008 - OK Chickadee, February 26, 2008 - RichCheng (Warwickshire, UK), December 19, 2007 - Tyrog, December 14, 2007 - PSilk (London, UK), November 26, 2007 - VK, November 26, 2007 - anj tuesday, November 18, 2007 - AmberShards (The Gothic South), November 18, 2007 7 of
11 people found the following review helpful:
Well-executed, just not my thing, November 16, 2007This isn't really a game, and as the author says in the ABOUT, it isn't really a story either: "All I can call it is a Thing." There is very little interactivity; your agency basically consists of what order to look at things in, and your conversational choices make pretty much no difference to the story. There are reasons for this, particularly as regards the conversations, but I did find it a bit frustrating sometimes, as if I was being made to type meaningless strings of characters before being rewarded with the next section of story. Was this review helpful to you? Yes No Remove vote | Add a comment
- Sami Preuninger (New York City), November 13, 2007 - protobob, November 8, 2007 - Nusco (Bologna, Italy), October 31, 2007 - Steve Evans (Hobart, Tasmania), October 28, 2007 - Emily Short, October 23, 2007 Baf's GuideYou're an unhappy teenager in an unpleasant Irish boarding school, remembering your happier younger days and putting up with the present as best you can. It's not very interactive, but it's an noninteractivity that serves the purposes of the story--the central character doesn't have the courage to speak honestly with others, so he hardly speaks at all, and the frustration the player feels mirrors the PC's frustrations. There are no puzzles, and the game essentially progresses whatever you do, but as a story and a characterization, it works extremely well. -- Duncan Stevens
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