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Rameses

by Stephen Bond profile

Slice of life
2000

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Reviews and Ratings

5 star:
(31)
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3 star:
(22)
2 star:
(7)
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Number of Ratings: 111
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- Edo, May 19, 2020

- kierlani, May 4, 2020

- airylef, February 23, 2020

- Spike, August 28, 2019

- comfortcastle (Sheffield, UK), August 17, 2019

- jjsonick, August 17, 2019

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- eccol, March 18, 2019

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- ja, bo ja, August 28, 2017

- Laney Berry, May 15, 2017

- Dhary, January 11, 2017

- ToALonelyPeace, April 1, 2016

- CMG (NYC), March 18, 2016

- E. W. B., February 23, 2016

A young man struggles with his identity and with self-loathing, February 3, 2016

Rameses is like 'Ulysses' by Joyce; a well-known classic that is uncomfortable at times and neither of which I can really recommend as enjoyable.

Rameses is a young college student who is dealing with loneliness, loss, and ennui. The main idea of the game is that you cannot always, or even often, overcome your character's desires to accomplish your own.

The character is accurately portrayed a shallow young man of his age, leading to a lot of profanity but worse, to the player becoming a partner in small despicable acts. Not things like murder or assault, but petty and mean things that he feels are not his fault.

Within its sphere, the writing is good and the implementation is excellent. A mid length game.

- namekuseijin (anywhere but home), January 12, 2016

- Aryore, December 13, 2015

- leanbh, July 30, 2015

- ibelongia, June 4, 2015

- Thrax, March 11, 2015

- hoopla, March 6, 2015

- Floating Info, December 19, 2014

- Sobol (Russia), September 12, 2014

- shornet (Bucharest), March 23, 2014

- Snave, March 7, 2014

- Cloud-Of-Judgement (Eastern Europe), December 12, 2013

- Simon Deimel (Germany), November 21, 2013

- WaitYAmIHere, November 20, 2013

- kala (Finland), September 24, 2013

- Adam Myers, September 19, 2013

- Artran (Prague, Czech Republic), August 24, 2013

- Indigo9182, August 14, 2013

- DJ (Olalla, Washington), May 9, 2013

- Ann R. J., April 27, 2013

SPAG

The writing is solid and has a lot of character -- in some places, possibly a wee bit too much character. Still, as in several other offerings this year, the style fit perfectly the mood and environs. It reads, to my mind, something like those TV shows where a character chooses to narrate the goings-on would were they in a written format, a trick that works with the right characters and situations... which this game has.

-- Tina Sikorski

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>VERBOSE -- Paul O'Brian's Interactive Fiction Page

Playing this character is an exercise in frustration. Every command you enter that might stand up to a bully, or leave a bad situation, or just let the PC take charge of his life in any way is wistfully brushed aside with a message like "Yeah, that'd be great, wouldn't it? But I'll never do it." Annoying, yes, but it's also the very soul of the character, and the very point of the game. In a sense, Rameses turns you into Alex's real self, struggling to get out and be heard, struggling to make a difference, only to be smacked down by fear, insecurity, and sometimes outright paranoia. In his climactic speech, the PC voices the exact torment that the player feels at every prompt -- it's an agonizing experience, and that's the point.

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- deathbytroggles (Minneapolis, MN), February 6, 2013

- Steven Watson (UK), January 4, 2013

- Andreas Dobersberger (Vienna, Austria), December 2, 2012

- bluevelvetwings, October 14, 2012

- E.K., October 11, 2012

- PNervous, September 21, 2012

- AADA7A, September 20, 2012

- Jordan Magnuson (Corvallis, Oregon), August 20, 2012

- Katrisa (Houston), July 19, 2012

- Jonathan Blask (Milwaukee, WI, USA), April 1, 2012

- Porpentine (Oakland, CA), March 12, 2012

- Destarex (Colorado), January 12, 2012

- The Xenographer, October 31, 2011

- AndyC (Japan), October 17, 2011

- Hulk Handsome (Carmen Sandiago), August 23, 2011

- Corwin71, July 9, 2011

- JohnW (Brno, Czech Republic), March 16, 2011

- dryman, February 4, 2011

- Walter Sandsquish, February 2, 2011

- NoiselessPenguin (London, UK), January 27, 2011

- Ben Cressey (Seattle, WA), January 25, 2011

1 of 12 people found the following review helpful:
Not bad...but could have been more..., August 19, 2010
I am a bit disappointed that this game didn't allow you to do more...I would have loved to have known what would have happened if the player was allowed to combat the bullys. A lot of insecurities going on that frustrated me.

- Mr. Patient (Saint Paul, Minn.), July 24, 2010

- Buffaloelvis, July 22, 2010

- Simon Christiansen (Denmark), July 8, 2010

- strikemeyer (Atlanta, Georgia), June 12, 2010

- Patrick M. McCormick (United States), May 10, 2010

- Ziixxxitria (California), April 4, 2010

- Sam Kabo Ashwell (Seattle), February 15, 2010

- Brian Conn (Eureka, California), February 10, 2010

- TempestDash (Cincinnati, Ohio), December 4, 2009

- Alessan, August 23, 2009

- GDL (Philadelphia, Pennsylvania), July 2, 2009

- Vambuli, May 21, 2009

- Hipster Scumbag, May 4, 2009

- Otto (France), April 16, 2009

- Mark Jones (Los Angeles, California), March 31, 2009

- Jeremy Freese (Evanston, IL), February 21, 2009

- albtraum, February 8, 2009

- Cheryl L (Australia), January 9, 2009

- Robb Sherwin (Colorado), December 30, 2008

- Adam Biltcliffe (Cambridge, UK), December 28, 2008

- Linnau (Tel-Aviv, Israel), October 31, 2008

- Nathan (Utah), October 25, 2008

- madducks (Indianapolis, Indiana), September 5, 2008

- burtcolk, September 3, 2008

- helga (Australia), August 29, 2008

- thisisboots, August 14, 2008

- Beekeeper, July 28, 2008

- Anders Hellerup Madsen (Copenhagen, Denmark), July 21, 2008

- Clare Parker (Portland, OR), May 21, 2008

- Ghalev (Northeastern PA, United States), May 2, 2008

17 of 18 people found the following review helpful:
A psychological study in constraint, April 28, 2008
by Jimmy Maher (Oslo, Norway)
Rameses is a day in the life of a disaffected, alienated teenager at an Irish boarding school. Appropriately enough given its protagonist, it's a study in constraint. As you pass through a series of increasingly squirm-inducing scenes, you the player will try again and again to break Rameses out of the rut his life has become, only to have the game -- or, rather, Rameses himself -- refuse your requests with a variety of lame excuses. The game thus manages the neat trick of using its facade of interactivity to make its point -- said point being Rameses's refusal to recognize the control he has over his own life. The game is as railroaded as they come, but the mechanics serve the theme of the game.

None of which means this is a pleasant play. There are no happy endings here. Rameses is unlikable even to us who have privledged access to his real thoughts, and exasperating in that way that only a clinically depressed person can be. And yet, even as we want to slap him repeatedly, we also can perhaps begin to understand what it must be like to live in the prison he has made for himself. His one saving grace is that, unlike the bullies and fawners who surround him, he at least feels shame at his repeated moral failings.

I never want to play another game like this. Its central gimmick -- and I don't mean that word perjoratively -- will work exactly once. Here, though, it works brilliantly, even movingly.

- brattish (Canada), April 3, 2008

- OK Chickadee, February 26, 2008

- RichCheng (London, UK), December 19, 2007

- Tyrog, December 13, 2007

- PSilk (London, UK), November 26, 2007

- VK, November 26, 2007

- anj tuesday, November 18, 2007

- AmberShards (The Gothic South), November 18, 2007

5 of 9 people found the following review helpful:
Well-executed, just not my thing, November 16, 2007
by Kake (London, England)
Related reviews: Stephen Bond, ***
This isn't really a game, and as the author says in the ABOUT, it isn't really a story either: "All I can call it is a Thing." There is very little interactivity; your agency basically consists of what order to look at things in, and your conversational choices make pretty much no difference to the story. There are reasons for this, particularly as regards the conversations, but I did find it a bit frustrating sometimes, as if I was being made to type meaningless strings of characters before being rewarded with the next section of story.

The writing and characterisation are both very good, and Rameses does seem to be very well-regarded, but it just didn't do it for me.

- Sami Preuninger (New York City), November 13, 2007

- protobob, November 8, 2007

- Nusco (Bologna, Italy), October 31, 2007

- Steve Evans (Hobart, Tasmania), October 28, 2007

- Emily Short, October 23, 2007

Baf's Guide


You're an unhappy teenager in an unpleasant Irish boarding school, remembering your happier younger days and putting up with the present as best you can. It's not very interactive, but it's an noninteractivity that serves the purposes of the story--the central character doesn't have the courage to speak honestly with others, so he hardly speaks at all, and the frustration the player feels mirrors the PC's frustrations. There are no puzzles, and the game essentially progresses whatever you do, but as a story and a characterization, it works extremely well.

-- Duncan Stevens

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