Ratings and Reviews by Jeremy Freese

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Nightfall, by Eric Eve
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Custard, by Evin Robertson

8 of 13 people found the following review helpful:
pie and pi!, December 1, 2008
by Jeremy Freese (Evanston, IL)

No plot, so nothing to recount in that regard. Instead, it's a screen gimmick you reach in about a minute's play. Original and made me chuckle, which made it a minute well spent. It crashed for me in Windows Frotz but played in WinFrotz.

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Tough Beans, by Sara Dee
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Madam Spider's Web, by Sara Dee
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wHen mAchines aTtack, by Mark Jones
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Cry Wolf, by Clare Parker

3 of 7 people found the following review helpful:
original, imaginative, well-written, November 25, 2008
by Jeremy Freese (Evanston, IL)

This is a very promising debut game whose competition version was undermined by several problems in implementation. The game however is imaginative, ambitiously plotted, and interestingly written, so it's an already enjoyable experience with especially strong potential if the author does a post-competition release.

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The Lighthouse, by Eric Hickman and Nathan Chung

5 of 9 people found the following review helpful:
no regrets about the five minutes spent on it, November 25, 2008
by Jeremy Freese (Evanston, IL)

I mean, if you go in appreciating this is the first game by somebody who is maybe 15 years old, it is a cute experience. It also made me smile to carry the button around and win in different rooms. I can't give one star to something that only took five minutes and had me amused, even if it was campy amusement.

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Being Steve, by Anonymous

1 of 4 people found the following review helpful:
in-joke, and if you don't already know about it you are not 'in', November 24, 2008
by Jeremy Freese (Evanston, IL)

A joke that's only meaningful if you followed interactive fiction newsgroups a few years ago. I didn't. I will leave the question of its hilarity up to those Who Were There. The game did leave me wanting to know whether TADS or Inform could be used to have the parser replace what the player was typing with other letters.

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The Absolute Worst IF Game in History, by Dean Menezes

9 of 10 people found the following review helpful:
could be worse, November 23, 2008
by Jeremy Freese (Evanston, IL)

And, as a result, is not worth looking at. Although I view it as more of a conceptual experiment than the pure troll endeavor others do. I mean, it is an interesting question, what would the worst IF game be like? This game would represent a coherent view of the answer under the constraint that it had to be something one could code in under fifteen minutes.

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Everybody Dies, by Jim Munroe
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