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Game Details
Language: English (en)
Current Version: 1.2 License: Freeware Development System: TADS 2 Baf's Guide ID: 304 IFID: TADS2-91EE51CC6B59D363F7F33CDB9219E4D5 TUID: 3a9rb059miw9fc9h |
IF-Review
Deus Ex Machine
The robot's confusion at achieving sentience(?) is mirrored by the player's confusion at having to operate in code: the difficulty in moving and examining things add to the apparent inevitability of 005's fate: 005 has only just gained sentience(?), he is (like the player) being pursued in a bizarre place by an omniescent, omnipresent faceless enemy. The irony is that only the player gets the feeling of fear and dread: 005 is unable to express or produce it. This is indicative of the different way the player and 005 see the game: even though we are more unfamiliar with the meaning of the code, we can assess its import.
-- Sam Kabo Ashwell
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SPAG
A pseudo-inter-RE-view with Dan Shiovitz
The world of Bad Machine, this fully automated warehouse, is astounding, even overwhelming: while it doesn't take too much time to finish the game, one could spend I think at least a couple of hours exploring possibilities, gaining information, and trying to figure out how everything works. And despite its large size, you somehow managed to maintain both its consistency and a high level of detail. Danny, pal, please tell me -- was it difficult to create?
-- Valentine Kopteltsev
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v.9: 29-Jun-2020 16:16 -
Zach Harper
(Current Version)
- Edit Page - Normal View
Changed publication date | |
v.8: 29-Jun-2020 16:16 - Zape Changed external review links | |
v.7: 09-Apr-2013 13:00 - Edward Lacey Changed external review links | |
v.6: 30-Jan-2013 13:34 - Edward Lacey Changed external review links | |
v.5: 25-Dec-2008 18:31 - David Welbourn Changed download links | |
v.4: 25-Dec-2008 18:30 - David Welbourn Changed download links | |
v.3: 17-May-2008 01:50 - Dan Shiovitz Changed cover art, download links | |
v.2: 27-Oct-2007 15:36 - Eriorg Changed author | |
v.1: 16-Oct-2007 01:47 - IFDB
Created page |