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About the Story""All that is secular is given over to rudeness and capricious violence. The Mohammedan principle -- the enlightenment of the Oriental World -- is the first to contravene this barbarism and caprice." (G.W.F. Hegel)" [--blurb from Competition Aught-Zero] Game Details
Language: English (en)
Current Version: Release 1 License: Freeware Development System: TADS 2 Baf's Guide ID: 1011 IFID: TADS2-35C2E024C3ADF7890DC3B27F7DD4A121 TUID: 3si7cd7p2s5t2p1w |
SPAG
Er. Um. It's... odd, there's no denying that. It's generally bug-and-typo free, but it's resoundingly... odd. It's what I'd imagine a Rybread Celsius game to be like if it was done, well, right. Some great puzzles, although there's rather a lot of guess-the-author's-mind - I had to use hints several times - we're back to the oddness again; indeed, parts of it kept reminding me of Nord and Bert. Indeed, like N&B, it's at times laugh-out-loud funny - the problems relating to the end of the universe spring to mind.
-- Matthew Clemson
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SPAG
Sort of a cross between 1950s sf, a physics major's worst nightmares (I'm betting the author is or was a physics major), and a comedy (well, it DID say 'farce'), the basic plot is... nearly incomprehensible, yet, strangely appealing, much like the sideshow freaks at a circus. Watching it unfold is somewhat akin to watching that guy in the sideshow who does terrible things to his own body: you wince, but you watch anyhow because it's fascinating, and you wonder how it's done.
-- Tina Sikorski
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SynTax
I managed to finish the game without solving any of the puzzles or scoring any points at all! Oh well, back to the drawing board. I restarted and this time followed the gypsy to be drawn into the game.
-- Dorothy Millard
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Not that POTIM is a bad game -- far from it. Its concretization of philosophical concepts makes for some pretty thought-provoking IF, and there are also one or two puzzles that I thought were quite clever and original. However, there is also a slew of strange, random things that seem to serve no purpose to the story. Some of them have the feel of in-jokes, like the references to "MacFlecknoe" that pepper the game text. That sort of thing may have been fun for the author, but it does nothing for me. Other things, well, I just don't have an explanation for, unless they somehow all get explained in the endgame. In addition, there are a few bugs here and there, as well as some grammar problems, especially the dreaded its/it's error (see my review of Masque of the Last Faeries). In the end, it may just be another case of a game underserved by the need to play it in two hours.
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v.7: 25-Mar-2013 09:35 -
Paul O'Brian
(Current Version)
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Changed external review links | |
v.6: 07-May-2022 01:12 - Paul O'Brian Changed external review links | |
v.5: 09-Jul-2021 15:00 - David Welbourn Changed download links | |
v.4: 25-Mar-2013 09:35 - Edward Lacey Changed external review links | |
v.3: 30-Apr-2008 11:30 - Paul O'Brian Changed external review links | |
v.2: 27-Feb-2008 23:37 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:47 - IFDB
Created page |