Aunt Nancy's House

by Nate Schwartzman

Slice of life
1997

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>INVENTORY - Paul O'Brian writes about interactive fiction

According to its author, "Aunt Nancy's House is actually based on my aunt's (soon-to-be-former) house, and was created as a way of teaching myself Inform. There are no puzzles, the idea is mainly to wander about in an interactive environment and have fun." Well, "wander" was certainly there, but "fun" wasn't, at least not for me. Basically ANH simulates an empty house. That's it. I have no doubt that creating this simulation was pretty exciting for the author, but without that connection to the subject material, other players are going to be bored.

ANH taught its author how to use Inform -- I look forward to when he applies that knowledge to the creation of a game.

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