The Multi-Dimensional Thief

by Joel Finch

Fantasy, Surreal
1991

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Baf's Guide


To gain admission to the Guild of Multi-Dimensional Thieves, you must escape from a specially-prepared complex of rooms pasted together from various times and places. Visit Heaven, Hell, and Oz armed with a portable hole and a lightsabre. A nice puzzle-oriented game with a good sense of large-scale cohesiveness. Easy to get into unwinnable states; save often. Available in two forms: the original AGT version and an expanded version with a graphical interface reminiscent of Legend's early games.

-- Carl Muckenhoupt

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