I Must Play

by Geoff Fortytwo

Adaptation, Game
2004

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>INVENTORY - Paul O'Brian writes about interactive fiction

In short, the game had me, and then -- via a short series of aggravating scenes and statements -- it lost me. I'm sure that won't be true for everybody. People who share the beliefs portrayed in [the problematic] scene will have a much easier time navigating it (though I imagine that even some of them will still be less than pleased with its primitive formulations), and some people who share my beliefs will be dispassionate enough about them that the scene won't bother them. It's not that the game is super-fantastic aside from that, but until it rubbed me the wrong way, it was a pleasant enough diversion. For me, though, even though I finished IMP, I didn't end up getting a lot of pleasure out of it.

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