After the Accident

by Amanda Walker profile

2023

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Number of Ratings: 18
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1-18 of 18


- Max Fog, April 1, 2024

- EJ, January 27, 2024

- Jade68, January 17, 2024

1 of 1 people found the following review helpful:
Moving to the core., January 11, 2024
by manonamora
Related reviews: seedcomp

Holy moley, what a game! Grabbed me by the throat and would not let me go...
I was at a loss for words for a long time when I reached the end.

Based on After the Accident, a poem by Sophia de Augustine, the story flips between the present, where excruciating pain and confusion overwhelms you, and snippets of memories, walking down a bittersweet memory lane. Showing that love is complex and relationships are complicated.

The mirrors between the present and the past, and the different snippets themselves, each adding details to what has come to be, bring powerful imageries and strong reactions towards the story and the characters. The deeper you go in the story, the more heartbreaking it becomes. But there is little you can do to change things. You know how it ends anyway. It is inevitable. By the end, I felt like a wreck, feelings in shambles.

There was an interesting aspect in the incredible writing: the function of mundane objects to convey the state of things. (Spoiler - click to show)The car is a wreck like the PC's relationship. The offered gift feels soft, giving you a warm lovely embrace, but still smells of the fight for the PC. Bread-making is used as a (re-)bonding moment, but drips of milk outside of the bowl breaks the hope of a good reconciliation. A meaningful portrait at the start of the relationship especially points out the PC's physical flaws, like a hint of what is come in the following months.

It is incredible powerful, raw descriptions of reality, painful depictions of love and hurt.

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- Tabitha / alyshkalia, January 4, 2024

- Edo, December 21, 2023

- Zape, December 13, 2023

2 of 3 people found the following review helpful:
you like motifs? this game's got 'em, September 14, 2023
by pieartsy (New York)
Related reviews: seedcomp

Absolutely gorgeously written game. Amanda uses Sophia’s seed to wonderful and tragic effect. The themes and symbolism woven through the game are amazing, enforcing the inevitability of the accident(s) when you look back and back. Was it always going to end this way? Maybe the signs were there this whole time. My favorite part was the bread-as-allegory for subsuming. I live for that kind of poetic shit - and the fire motif throughout, swallowing. The blue sweater stuck out from the original poem’s imagery strongly, so it was fitting to see it as a motif - softness embedded with glittering pain.

The parser was barely noticeable though the times when default Inform responses kicked in felt detracting, given the game is so haunting and poetic. I kinda wonder if a twine game would’ve worked smoother for the mood, but I wonder that about a lot of parsers.

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- Kastel, August 29, 2023

- Sophia de Augustine, August 5, 2023

- Jaded Pangolin, April 10, 2023

3 of 3 people found the following review helpful:
Memories, April 4, 2023
by f-a

After the Accident is a series of vignettes that came one after the other, while the protagonist is in a desperate event. It is a very short game and manages to exploit this brevity by not missing a beat. I enjoyed it much, long enough to get us to know the character, dry enough for us to wonder what the untold part of the story is.

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4 of 4 people found the following review helpful:
Worth It, April 4, 2023
by OverThinking
Related reviews: SeedComp, SeedComp 2023

(Full disclosure, I beta tested this)

This game is challenging. Not because it’s hard—in fact, what in other games might constitute puzzles are simple and well-clued enough that they really cease to be puzzles at all (but then, puzzles are far from the point of this experience)—but because of the core emotional truths it communicates.

The first half of this comes from the PC’s state after the accident itself, which is full of impressionistic fragments tumbling over each other unpunctuated, everything coming too fast and too bright in waves of sensory detail and memory that, at least at first, add up more to overwhelm than actionable information (this is praise). The second half is the meat of the story, as we see some of the scenes that led up to this moment, minutes or days or weeks before.

I won’t spoil what’s going on past that, other than to say that I found the main NPC detestable to the point where I sometimes had trouble sympathizing with the protagonist’s plight—I couldn’t really see much reason for them to have stayed for so long, having only the information presented in the game. This is at least partially due to my own experiences with people like that NPC (I would use his name, but we never learn it—which I think is a good choice), and my knee-jerk unwillingness to engage with them. However, I did love how tightly bound together their story was, with Chekhov’s guns being established backwards in time as the world of the present slowly expanded around us.

Overall, I think this game is worth your time, so long as you feel you can safely engage with the tough emotions and experiences at its core.

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6 of 6 people found the following review helpful:
♪ ♫ <i>Love me tender... love me true..</i> ♪ ♫, April 4, 2023
by Rovarsson (Belgium)

Hush... Be still... Be tender...

This is a story to be read with quiet care. Until vicarious anger kicks in. But also sympathetic understanding. And most of all deep empathy.

[since this is a heavily story-oriented game, spoilers will follow]

Ending a story about a love-relationship with a car-crash is about as subtle as an anvil-drop.
Beginning that story with the car-crash however, and then working backwards is a deeply captivating narrative technique.

After the Accident's detailed and thoroughly implemented opening scene serves as a gateway to an ever expanding exploration of memories. The more the main character observes what is left of the car, the deeper she delves into the debris of a broken relationship.

Memory by memory, scene by scene, the twisted dynamics between her and her lover become apparent. Apparent to the reader, that is.

The protagonist herself, she has flash-backs. Dropped in the middle of defining episodes of her life with her lover. While these episodes cause caution, perhaps alarm, in the reader, the protagonist is caught in an anger-but-love forgiveness cycle.

The author captures these ambiguous feelings in a series of small storylets. She uses everyday objects which convey a depth of information about the ambivalent nature of the protagonist's feelings. Particularly strong story-writing is the description of a present from the lover. It's an object imbued with contradicting symbolic meanings. (Spoiler - click to show)The sweater is soft and comforting in itself, she accepts it as a token of love, but the smell of the fight that came before still lingers.

I am very impressed at how deeply Amanda Walker can see both sides of these feelings from the protagonist's point of view, as well as translating them with deep-felt empathy to the reader.

This piece shows a deep feeling and understanding for the intricacies of love, even when that love is skewed.

The car-crash, symbolic and real, is a cathartic ending. I wouldn't have wished for the protagonist to endure more of the loving manipulating gifts.

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- Denk, March 26, 2023

- Mr. Patient (Saint Paul, Minn.), March 19, 2023

- Juuves, March 16, 2023

6 of 6 people found the following review helpful:
A shattered relationship left behind on the asphalt, March 16, 2023
by MathBrush
Related reviews: 15-30 minutes

This is a Seedcomp game, where people leave inspiration for others who go on to make games based on it.

This game is based on a poem by Sophia de Augustine.

Amanda Walker is one of the most successful authors of the last few years, having won Spring Thing, the XYZZY Awards, the IFDB Awards, and placing very highly in IFComp, Ectocomp, and Parsercomp. She works especially well with adapting poems into games.

This game is a shattered series of vignettes, mostly on rails but that's the way memory is some times. You are driving down a road--or, were driving down a road--with a boyfriend that you have been fighting with for months.

The game jumps around in time, moving simultaneously forwards and backwards. There are pedestrian segments of daily life made beautiful (or terrible) by the emotions present behind them.

I write this as I'm in a bad mood due to feeling a bit ill, but this game really made me think of the past. I had a divorce a few years ago, amicable in the end, but divorce can't happen with some scenes like that shown in the game. And the gory parts, the description of the blood, remind me of the early parts of our marriage, when I was at her c-section; birth is wonderful but it was terrible to see the doctor's hands bathed in her blood pulling out our kid. The memory stuck in my mind for a long time, together with the rest of the day of course. So this game made me think of that a lot.

I had some trouble here and there. I tried things like (Spoiler - click to show)bind wound, compress wound, tie sweater to wound,etc. before I realized I just needed to do what was in the hint. At the end, I somehow messed up the final action and got stuck. Before I tried to (Spoiler - click to show)answer phone, I tried stuff like (Spoiler - click to show)x phone, x message, x tree, run and then it just gave me a generic message whenever I tried (Spoiler - click to show)answer phone. So I restarted and speed ran to get to the end again.

Overall, I found this game polished (the hiccups were minor), had enough interactivity for me to enjoy, and obviously impacted me emotionally. It is lushly descriptive. I could see myself playing it again.

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