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Nominee, Best Use of Medium - 1999 XYZZY Awards
-- Duncan Stevens
I found the experience, though all too brief, to be thoroughly charming. Puzzlewise, the pieces all fit together with a satisfying little snap. Storywise, there are many insinuations and ambiguities and loose ends--enough that I plan on a second play-through to get a clearer picture of the whole. The author doesn't go out of his way to explain what any of this means and why it's happening. This is obscurity done right--unlike some other entries this year which shall remain nameless.
-- Suzanne Britton
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
For a game that isn't a product of a mainstream company, Six Stories' graphics and sound maintain a remarkably high level of quality. In particular, some of the photos accompanying the game's eponymous "stories" were just gorgeous. Multimedia represents a daunting challenge to the prospective IF developer, because it adds whole new layers of artistic forms, each of which could sink the game if it's not up to snuff. IF writers already face the difficult demands of combining quality writing and design with good programming; as difficult as it is to both write well and program well, how much more difficult then to be also a good photographer, a good actor, a good sound technician, and to be skilled with all the software necessary to get these things in digital forms? I can't imagine we'll see too many multimedia text games that approach the level of Six Stories, simply because not only must it have been a hell of a lot of work to take all the pictures, record all the sounds, do the appropriate tweaking with Photoshop, SoundEdit, etc., and write the code that gets all these things going together, but I can't see many developers doing all these things as well as Guy manages to do them.
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Number of Reviews: 3
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There were some frustrating error messages about not being able to exit buildings because I was already outside, and I actually needed the walkthrough because I got stuck on the one puzzle in the game. I knew what I was supposed to do but had no idea how to accomplish it with the items I had. I think it could have been better clued.
It was also tough to suspend enough disbelief to swallow the story. The characters and settings were cute, but I wanted to interact more with them. You can't really explore or talk, and I didn't really see the point of what happened.
Don't think the game is worth looking at if you can't see graphics or play sounds, but if you can, I didn't find any critical bugs and the game is pretty short. Some neat customization options and the parser is probably the most polite one I've ever encountered thus far. The game is nice, light entertainment. I probably won't remember much about it in terms of emotional impact or excellence in scenery/imagery, but worth looking at if you have a spare hour and multimedia capability.
A treasure trove of non-interactive short stories with one puzzle, February 3, 2016
Six Stories was notable at the time for using sound and graphics as an integral part of the game. The game contains six short stories, which are narrated (I had to use HTML TADS, and download the sound files with the non-bundled game. The bundled game didn't play the sound). The graphics are mainly backdrops.
I enjoyed the short stories. There is a brief sequence before hearing them, and then one short puzzle after hearing them. The imagery in the game is imaginative and enjoyable.
If you enjoy fables/fairytales, you will enjoy this game.
If you enjoyed Six Stories...
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PollsThe following polls include votes for Six Stories:
Artistic Games by WriterBob
I'm interested in games that take the fiction of IF to new levels. These are not straightforward, plot driven games. Think instead of games that play like poetry, or games that focus on a character's revelation.
Games with graphics and/or sound by eyesack
I couldn't find an easy way to search for this, so I figured I'd ask the hivemind: What games use graphics and/or sound to enhance the gameplay, similar to City of Secrets and Necrotic Drift?
This is version 6 of this page, edited by David Welbourn on 23 December 2016 at 12:44pm. - View Update History - Edit This Page - Add a News Item