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Game Details
Language: English (en)
Current Version: 1.2 License: Freeware Development System: TADS 2 Baf's Guide ID: 8
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Awards
Nominee, Best Writing - 1996 XYZZY Awards
10th Place - 2nd Annual Interactive Fiction Competition (1996)
Editorial Reviews
Baf's Guide

-- Carl Muckenhoupt
SPAG
[...] The atmosphere created by spending most of the adventure in the dark is moderately effective, but the use of other senses is too limited to do the situation justice. [...] (John Wood)
[...] I liked "Aayela," don't get me wrong. I simply didn't find it as clever as Magnus' previous work, particularly when compared with so many other outstanding entries this year. (C.E. Forman)
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Member Reviews
| Average Rating: ![]() Number of Reviews: 1 Write a review |
Nice, short story; wish there was more, November 5, 2009It's a fairly engaging tale. I like for instance that the PC is off questing half because he cares for the kingdom and half because he's young and expendable. I also found it intriguing to see how he reacts to the things he hears, though every now and then the sensory descriptions are over-the-top. Perhaps most noteworthy, not until I considered what action would fit the PC's character (as opposed to what I would expect from many other PCs) did I discover a happy ending.
The story will let you get into irreversible trouble, but it's also pretty kind about it: anytime you miss a key step in the plot clues start to appear. Even if you reach an ending you don't like, the tale's brevity means you can restart without losing much time. There's no reason for a walkthrough to be published.
I can only be really critical of three things: there are a few objects out of place, there are a couple of typos, and the story is perhaps too short and transient to be as compelling as it should be.
So, in summary, Aayela is a quality short read, definitely a solid four stars. For the fifth star, I would have had the author do more with smell, feel, listen... and expand the narrative.
If you enjoyed Aayela...
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Polls
The following polls include votes for Aayela:Games with Impossible-to-film moments by aaronius
I'm looking for games that demonstrate the power of text-based games. Games with sentences that would make developers of 3D games weep, like "The army of ten million robots marched over the liquid landscape," or "She concealed her anger...
This is version 3 of this page, edited by Kake on 30 December 2007 at 10:43am. - View Update History - Edit This Page - Add a News Item
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