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12th Place - 11th Annual Interactive Fiction Competition (2005)
A plot-oriented game without any puzzles, but with mystic elements. Unfortunately, I couldn't reach an optimal ending - neither the first time, as I played it on my own, nor for the second one, as I resorted to the enclosed walkthrough. Maybe I've just chosen the wrong option somewhere, but, to be honest, I've just hadn't the patience to check it. Anyway, the critical decision points seem to be hidden very carefully; those of them that should have affected the outcome of the game, for some reason have not.
-- Valentine Kopteltsev
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This is version 2 of this page, edited by Eriorg on 10 November 2007 at 7:18am. - View Update History - Edit This Page - Add a News Item