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temple.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
temple.z5
original competition entry
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
temple.rec
solution
Walkthrough and map
by David Welbourn

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The Temple

by Johan Berntsson

Lovecraftian
2002

(based on 9 ratings)
1 member review

About the Story

You play as someone plagued by nightmares of falling, but in tonight's nightmare, you've somehow landed in in a strange alien city. With the time-lost Charles Bristow, you'll uncover the city's dark secrets, see unspeakable monsters, and learn of an evil ritual in the city's temple that must be stopped at all costs.

Game Details

Language: English (en)
Current Version: 2
License: Freeware
Development System: Inform 6
Baf's Guide ID: 1933
IFIDs:  ZCODE-1-020925-A216
ZCODE-2-021118-CA34
TUID: kq9qgjkf2k6xn1c0

Awards

Nominee, Best Individual NPC - 2002 XYZZY Awards

9th Place - 8th Annual Interactive Fiction Competition (2002)

Editorial Reviews

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

So now that I've railed on the game for being unoriginal and unpolished, let me take a moment to point out something I really liked about it. Early on in the action, you acquire a sort of "sidekick" NPC, who follows you through most of the story, and who himself becomes the crux of an optional puzzle... [H]e and the PC really function as a team in several instances. I'm writing a series of games that ostensibly feature a PC/NPC team, but thus far I've copped into having the PC do most of the work while the NPC has some excuse for being out of the action. I thought The Temple was an excellent example of how to really create interdependent action between a PC and an NPC, and it got me excited about the challenge of doing so in my next game. For that alone, it repaid the time I gave to it.
See the full review

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Number of Reviews: 1
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1 of 1 people found the following review helpful:
A Lovecraftian puzzlefest of medium length. Explore alien city, February 3, 2016
This is the kind of game that I enjoy much more than most people would, as I am a big fan of Lovecraftian horror and of atmospheric puzzlefests.

This mid-length game has a bit of a bottleneck opening, followed by a non-linear map area. It's more of an old-school feel, with some actions that are not really fair but not too bad. Two or three of the puzzles are solved by returning to an old area.

You have a recurring nightmare, and this time you can't get out. You explore an abandoned city that is a mix of R'lyeh and of the fortress in Enchanter by Infocom. Ancient writing, mystical texts, haunting memories from a half-forgotten past, violent cultists, gibbering horrors, this hits up a lot of the best parts of Lovecraft.

The NPCs are a bit weak, as you can't talk about much.

If you enjoyed The Temple...

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This is version 3 of this page, edited by David Welbourn on 30 August 2018 at 10:27pm. - View Update History - Edit This Page - Add a News Item