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About the StoryThree hundred years ago, the Brazilian Space Agency discovered a rocky exoplanet only 38 light years from Earth. With a surface temperature of 1200 Celsius and nine times Earth gravity, it's hardly the sort of place you'd take your dog walkies. Most days.
Nominee, Best Puzzles; Nominee, Best Individual Puzzle; Nominee, Best Use of Medium - 2009 XYZZY Awards
Jay Is Games
Right off the bat, it's clear the writers aren't a couple of science-fiction lightweights. The more tidbits you find on the setting, the more you realize these guys did their homework (or read their Asimov, anyway). The superscience here all holds up quite well, and while sometimes it can get a little lost in the outlandish jargon that starts getting thrown around (particularly in the endgame section), the technology of it all begins to make sense the more you play.
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I feel the writing in this game is wonderful with few blemishes, and the implementation is rock solid. I think that some of the puzzles and a few others things could have been better clued, but besides that, I found this a great game that is a must play for Comp '09.
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"Rover" is a very 'meta' game, with several levels of reality superimposed on each other. As you almost immediately discover, the character you play is not really a person, and the prosaic apartment you wake up in is not really the clichéd waking-up-in-your-apartment trope. The meta-layers involve a good deal of fun poked at the idea of interactive fiction, and there were several jokes during the introductory phase that made me (literally) LOL.
This introduction trains you for the main task of the game, and in this phase things get weird. In a good way -- it's rather mind-stretching and eerie in the same way as a good Philip K Dick or John Varley story. Every place and item is simultaneously two different things, and the layers of reality begin to fray and tangle up with each other, but you have a job to do and you do it. This was pure gold for me, and I felt simultaneously as though I were reading a really engrossing SF short story, while also realizing that this was an experience that couldn't be duplicated in any other medium. (It would totally not work at all with graphics of any kind.) The puzzles were not too hard but kept my mind working, and the characters were very well-drawn.
The game's problems come with the situation you end up in after you complete the game's primary task. At this point you are trapped and have to escape, and the narrator's voice constantly reminds you that you have to escape, but as it turns out there is not really any way to escape by your own actions. (I had to read the walkthrough to figure this out, after struggling with this scene and restoring many times.) It's really a puzzle with no solution, and all you can do is draw out the struggle before the blatant deus ex machina that leads to the last scene. There are some amusing situations here (the repair droids get in some great lines) but it wasn't worth the frustration.
There is an endgame that involves pretty much nothing but conversation, and IF has not yet attained the level of parser that makes conversation worthwhile. (Disclaimer: I haven't played "Galatea" yet.) This part again felt like it was running on rails, with the other characters just waiting for me to recite the correct stock phrases that would advance the story. In the end there was one last puzzle that, again, I couldn't figure out and had to consult the walkthrough for. (The acting also took a turn for the worse here.)
I initially rated the game five-stars while halfway through it, and I'm reluctant to lower that even though the rest of the game was such a letdown. The good parts are still really, really good, good enough that I'm still thinking them over and savoring their atmosphere. The game really is a must-play; only adjust your expectations downwards for the final scenes.
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ALL I WANT IS FOR ALL OF MY FRIENDS TO BECOME INSANELY POWERFUL, by Porpentine
happy valentwine's day please turn on your speakers and your monitor and your mouse and your keyboard when you play this thank you
|Dual Transform, by Andrew Plotkin|
This game takes place in a single room — but not always the same one. The room contains just one item, but again, there's more to it than that. Experiment and enjoy.
|Voices, by Aris Katsaris|
PollsThe following polls include votes for Rover's Day Out:
Fast-paced action scenes by Juhana
Fast-paced action is something that's notoriously hard to do in IF where waiting for player's input necessarily pauses the game every turn. Which games have succeeded in creating action scenes that convey the sense of urgency, danger and...
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Sex in non-adult IF by Ferret From Hell
It struck me the other day that sex is one thing that actually seems to feature rarely in IF. What games are there, other than out and out AIF, that give prominence to sex or sex scenes? The only ones that immediately spring to mind are...
This is version 9 of this page, edited by Edward Lacey on 21 April 2013 at 10:16am. - View Update History - Edit This Page - Add a News Item