Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Rover's Day Out

by Jack Welch profile and Ben Collins-Sussman profile

Science Fiction
2009

Web Site

Return to the game's main page

Member Reviews

5 star:
(9)
4 star:
(24)
3 star:
(5)
2 star:
(2)
1 star:
(1)
Average Rating:
Number of Reviews: 4
Write a review


1-4 of 4


0 of 1 people found the following review helpful:
Text-dumps, bad colors, uninteresting characters, March 4, 2017
by Audiart (Davis, CA)
Based on reviews I really wanted to like this game, and gave it a fair try. But it was just one text-dump after another from the beginning. I thought this would abate after the introduction, but it didn't. It was such a chore to try to plow through this rather dry writing that I felt totally unmotivated to explore or solve the puzzles. I was also instantly repelled by the different text colors, and I had no attachment to the characters.

As a fan of golden age science fiction, animal oriented games, humorous games, and metaphysics, I came into Rover's Day Out hoping for a lot. Unfortunately, all I got an uninteresting amateur novel that I had to tap my way through with canned responses.

1 of 2 people found the following review helpful:
Too repetitive, January 20, 2016
by Deboriole (San Diego, CA)
I initially chose this game because it featured a dog. Unfortunately I found the lack of progress too frustrating and I did not complete this game. I don't really care for games that loop... especially if the loop is full of mundane tasks that I didn't enjoy the first time around. I love puzzles, but I felt this game's "puzzles" were more like virtual chores. There were also a ton of bugs which may or may not have been on purpose. For example, (Spoiler - click to show)when I filled the water dish and put it down for Rover, he seemed so thirsty that I picked it up and filled it again. But when I went to put it down, the game said I wasn't carrying it, and when I did "i" it wasn't in my inventory. In the next iteration the water bowl was already full, so maybe it is supposed to be "glitchy" based on the premise that you are building the simulation. I guess this game just wasn't for me. Two stars because I liked the humor.

Mid-length sci-fi game with multiple points of view and a dog, August 6, 2015
by MathBrush
Related reviews: about 2 hours
Rover's Day Out is centered on a brilliant idea, which you discover the instant you start playing. Ostensibly, this game is about a morning routine and a cute dog called Rover. However, you soon learn more about what is really going on.

I finished playing this game on parchment, which caused problems with the status bar (which adds a lot of information). Also on parchment, I had a bug where an essential item (Spoiler - click to show)(dog food) disappeared, rendering the game unwinnable. The bug did not appear again when I played through the second time, some months later.

It can be a little hard at times to figure out what is going on, but that is part of the appeal of the game. The game gets progressively more intense, with the later game being especially intense. Plenty of surprises occur as the game progresses.

This game has been ranked in the Top 50 IF of all time, and it deserves its place.

6 of 7 people found the following review helpful:
Brilliant ontological SF story with a disappointing on-rails ending, November 17, 2009
by sneJ (San Jose, California)
The first 3/4 of "Rover's Day Out" is truly excellent; one of the best IF games I've ever played (though I haven't really played through the whole canon of modern IF.) Unfortunately the climactic scene and endgame were a real letdown.

"Rover" is a very 'meta' game, with several levels of reality superimposed on each other. As you almost immediately discover, the character you play is not really a person, and the prosaic apartment you wake up in is not really the clichéd waking-up-in-your-apartment trope. The meta-layers involve a good deal of fun poked at the idea of interactive fiction, and there were several jokes during the introductory phase that made me (literally) LOL.

This introduction trains you for the main task of the game, and in this phase things get weird. In a good way -- it's rather mind-stretching and eerie in the same way as a good Philip K Dick or John Varley story. Every place and item is simultaneously two different things, and the layers of reality begin to fray and tangle up with each other, but you have a job to do and you do it. This was pure gold for me, and I felt simultaneously as though I were reading a really engrossing SF short story, while also realizing that this was an experience that couldn't be duplicated in any other medium. (It would totally not work at all with graphics of any kind.) The puzzles were not too hard but kept my mind working, and the characters were very well-drawn.

The game's problems come with the situation you end up in after you complete the game's primary task. At this point you are trapped and have to escape, and the narrator's voice constantly reminds you that you have to escape, but as it turns out there is not really any way to escape by your own actions. (I had to read the walkthrough to figure this out, after struggling with this scene and restoring many times.) It's really a puzzle with no solution, and all you can do is draw out the struggle before the blatant deus ex machina that leads to the last scene. There are some amusing situations here (the repair droids get in some great lines) but it wasn't worth the frustration.

There is an endgame that involves pretty much nothing but conversation, and IF has not yet attained the level of parser that makes conversation worthwhile. (Disclaimer: I haven't played "Galatea" yet.) This part again felt like it was running on rails, with the other characters just waiting for me to recite the correct stock phrases that would advance the story. In the end there was one last puzzle that, again, I couldn't figure out and had to consult the walkthrough for. (The acting also took a turn for the worse here.)

I initially rated the game five-stars while halfway through it, and I'm reluctant to lower that even though the rest of the game was such a letdown. The good parts are still really, really good, good enough that I'm still thinking them over and savoring their atmosphere. The game really is a must-play; only adjust your expectations downwards for the final scenes.


1-4 of 4 | Return to game's main page