Make It Good

by Jon Ingold

Mystery
2009

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Number of Reviews: 10
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4 of 4 people found the following review helpful:
The best IF detective yet, November 23, 2009
by Victor Gijsbers (The Netherlands)

Make It Good is an excellent detective game. It is both a lot of fun and an absolute must-play for anyone interested in puzzle design.

The player is cast as an alcoholic down-on-his-luck police inspector who has one last chance to show that he can still solve a case. A man has been murdered in his house, and the protagonist must search the house and the garden for physical clues, must talk to a number of NPCs, must call on his reluctant assistant to analyse clues, and must, finally, make a successful accusation.

Now most of that may sound rather standard for a detective game, but this game is far from standard. First, the puzzles are simply excellent. Discovering clues is only the beginning--you'll have to think creatively and psychologically manipulate the NPCs if you want to get anywere with them. Second, there are some interesting plot twists, and your ideas of how to find the murderer will change during the game, which will in turn impact what you want to do with the clues and the NPCs.

Make It Good is a hard game. You will not solve it on your first attempt, and probably not on your fifth either. It is true compliment to the depth of implementation and the amount of possibilities that the game remains fun to play for almost the entire time span needed to solve it--and I heartily do recommend you to show some perseverance. I myself took a look at a walkthrough after I had solved all the major puzzles and the only thing that remained was the somewhat tedious process of putting all the details right. This seems to me the right strategy: you are depriving yourself of a great gaming experience if you look at the walkthrough any earlier.

The final stages of playing the game are a bit tedious, though: you'll still be doing small things wrong, and each time you'll have to restart and go through all the steps again. Given the overall excellence of the game, this is a relatively small complaint, though.

My other complaint is that the story does not make perfect sense at the end, even though it presumably has to if I have to be formulating and carrying out the plan that takes me to the ending. That, however, is a major spoiler, and should only be read by those who have finished the game.

(Spoiler - click to show)Surely the maid will retract her confession when she sees during her trial that there is no evidence pointing to Anthony? It seems to me that unless there is also some hard evidence pointing to Anthony, the whole scheme will not work; and in those endings where the maid confesses, there is no hard evidence pointing to Anthony. Certainly not the kind of evidence Joe wants before he arrests him.

The epilogue hints that the vicar has seen you, and that you are going to be arrested because he has told the police about it, right? But he has been telling lies himself in order to cover up for Angela, lies which are inconsistent with him seeing you. Would he really endanger Angela by accusing you, thus reopening the case while at the same time taking away Angela's alibi?

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