Silicon Castles

by David Given

Non-IF game
2001

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>INVENTORY - Paul O'Brian writes about interactive fiction

[A]lthough I was impressed as hell with Silicon Castles' technical achievements, I found it a rather unsatisfactory experience. As chess, it's not bad, but its interface is clunky and it appears to be missing some critical functionality. As interactive fiction... well, it's pretty much absent.

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